UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTexture2DUpdate Member List

This is the complete list of members for FTexture2DUpdate, including all inherited members.

Abort()FRenderAssetUpdateinlinevirtual
AddRef() const final overrideFRenderAssetUpdateinlinevirtual
bDeferExecutionFRenderAssetUpdateprotected
bIsCancelledFRenderAssetUpdateprotected
bSuccessFRenderAssetUpdateprotected
CanAbandon() constFRenderAssetUpdateinlinevirtual
CancelationCallbackTRenderAssetUpdate< FTexture2DUpdateContext >protected
CancelationThreadTRenderAssetUpdate< FTexture2DUpdateContext >protected
ClearCallbacks()TRenderAssetUpdate< FTexture2DUpdateContext >inlineprotected
CSFRenderAssetUpdateprotected
CurrentFirstLODIdxFRenderAssetUpdateprotected
DoAsyncReallocate(const FContext &Context)FTexture2DUpdateprotected
DoConvertToNonVirtual(const FContext &Context)FTexture2DUpdateprotected
DoConvertToVirtualWithNewMips(const FContext &Context)FTexture2DUpdateprotected
DoFinishUpdate(const FContext &Context)FTexture2DUpdateprotected
DoLock()FRenderAssetUpdate
DoUnlock(ETaskState PreviousTaskState)FRenderAssetUpdate
ETaskState enum nameFRenderAssetUpdate
EThreadType enum nameFRenderAssetUpdate
FAsyncMipUpdateTask typedefFRenderAssetUpdateprotected
FCallback typedefTRenderAssetUpdate< FTexture2DUpdateContext >
FContext typedefTRenderAssetUpdate< FTexture2DUpdateContext >
FRenderAssetUpdate(const UStreamableRenderAsset *InAsset)FRenderAssetUpdate
FTexture2DUpdate(UTexture2D *InTexture)FTexture2DUpdate
GetRefCount() const final overrideFRenderAssetUpdateinlinevirtual
GetRelevantThread() const final overrideTRenderAssetUpdate< FTexture2DUpdateContext >inlinevirtual
IntermediateTextureRHIFTexture2DUpdateprotected
IsCancelled() constFRenderAssetUpdateinline
IsCompleted() constFRenderAssetUpdateinline
IsLocked() constFRenderAssetUpdateinline
IsSuccessfullyFinished() constFRenderAssetUpdateinline
MarkAsCancelled()FRenderAssetUpdateinlineprotected
MarkAsSuccessfullyFinished()FRenderAssetUpdateinlineprotected
OnAbandoned()FRenderAssetUpdateinlinevirtual
PendingFirstLODIdxFRenderAssetUpdateprotected
PushTask(const FContext &Context, EThreadType InTaskThread, const FCallback &InTaskCallback, EThreadType InCancelationThread, const FCallback &InCancelationCallback)TRenderAssetUpdate< FTexture2DUpdateContext >
Release() const final overrideFRenderAssetUpdatevirtual
ResourceStateFRenderAssetUpdateprotected
ScheduleAsyncTask()FRenderAssetUpdateprotected
ScheduledAsyncTasksFRenderAssetUpdateprotected
ScheduledGTTasksFRenderAssetUpdateprotected
ScheduledRenderTasksFRenderAssetUpdateprotected
ScheduleGTTask()FRenderAssetUpdateprotected
ScheduleRenderTask()FRenderAssetUpdateprotected
StreamableAssetFRenderAssetUpdateprotected
TaskCallbackTRenderAssetUpdate< FTexture2DUpdateContext >protected
TaskStateFRenderAssetUpdateprotected
TaskSynchronizationFRenderAssetUpdateprotected
TaskThreadTRenderAssetUpdate< FTexture2DUpdateContext >protected
Tick(EThreadType InCurrentThread)FRenderAssetUpdate
TickInternal(EThreadType InCurrentThread, bool bCheckForSuspension) final overrideTRenderAssetUpdate< FTexture2DUpdateContext >protectedvirtual
TRenderAssetUpdate(const UStreamableRenderAsset *InAsset)TRenderAssetUpdate< FTexture2DUpdateContext >
TS_Done enum valueFRenderAssetUpdate
TS_Init enum valueFRenderAssetUpdate
TS_InProgress enum valueFRenderAssetUpdate
TS_Locked enum valueFRenderAssetUpdate
TS_Suspended enum valueFRenderAssetUpdate
TT_Async enum valueFRenderAssetUpdate
TT_GameRunningAsync enum valueFRenderAssetUpdate
TT_GameThread enum valueFRenderAssetUpdate
TT_None enum valueFRenderAssetUpdate
TT_Render enum valueFRenderAssetUpdate
~FRenderAssetUpdate()FRenderAssetUpdateprotectedvirtual
~FTexture2DUpdate()FTexture2DUpdateprotectedvirtual
~IRefCountedObject()IRefCountedObjectinlinevirtual