UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTextureReference Class Reference

#include <RenderResource.h>

+ Inheritance diagram for FTextureReference:

Public Member Functions

RENDERCORE_API FTextureReference ()
 
virtual RENDERCORE_API ~FTextureReference ()
 
RENDERCORE_API double GetLastRenderTime () const
 
RENDERCORE_API void InvalidateLastRenderTime ()
 
bool IsInitialized_GameThread () const
 
RENDERCORE_API void BeginInit_GameThread ()
 
RENDERCORE_API void BeginRelease_GameThread ()
 
virtual RENDERCORE_API void InitRHI (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseRHI ()
 
virtual RENDERCORE_API FString GetFriendlyName () const
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Public Attributes

FTextureReferenceRHIRef TextureReferenceRHI
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Detailed Description

A texture reference resource.

Constructor & Destructor Documentation

◆ FTextureReference()

FTextureReference::FTextureReference ( )

Default constructor.

◆ ~FTextureReference()

FTextureReference::~FTextureReference ( )
virtual

Member Function Documentation

◆ BeginInit_GameThread()

void FTextureReference::BeginInit_GameThread ( )

Kicks off the initialization process on the game thread.

◆ BeginRelease_GameThread()

void FTextureReference::BeginRelease_GameThread ( )

Kicks off the release process on the game thread.

◆ GetFriendlyName()

FString FTextureReference::GetFriendlyName ( ) const
virtual
Returns
The resource's friendly name. Typically a UObject name.

Reimplemented from FRenderResource.

◆ GetLastRenderTime()

double FTextureReference::GetLastRenderTime ( ) const

Returns the last time the texture has been rendered via this reference.

◆ InitRHI()

void FTextureReference::InitRHI ( FRHICommandListBase RHICmdList)
virtual

Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

◆ InvalidateLastRenderTime()

void FTextureReference::InvalidateLastRenderTime ( )

Invalidates the last render time.

◆ IsInitialized_GameThread()

bool FTextureReference::IsInitialized_GameThread ( ) const
inline

Returns true if the texture reference has been initialized from the game thread.

◆ ReleaseRHI()

void FTextureReference::ReleaseRHI ( )
virtual

Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

Member Data Documentation

◆ TextureReferenceRHI

FTextureReferenceRHIRef FTextureReference::TextureReferenceRHI

The texture reference's RHI resource.


The documentation for this class was generated from the following files: