UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FThreadHeartBeatClock Class Reference

#include <ThreadHeartBeat.h>

Public Member Functions

CORE_API FThreadHeartBeatClock (double InMaxTimeStep)
 
CORE_API void Tick ()
 
CORE_API double Seconds ()
 

Detailed Description

Our own local clock. Platforms that support suspend/resume have problems where a suspended title acts like a long hitch, causing the hang detector to fire incorrectly when the title is resumed.

To solve this, we accumulate our own time on the hang detector thread. When the title is suspended, this thread is also suspended, and the local clock stops. The delta is clamped so if we are resumed, the clock continues from where it left off.

Constructor & Destructor Documentation

◆ FThreadHeartBeatClock()

FThreadHeartBeatClock::FThreadHeartBeatClock ( double  InMaxTimeStep)

Member Function Documentation

◆ Seconds()

double FThreadHeartBeatClock::Seconds ( )

◆ Tick()

void FThreadHeartBeatClock::Tick ( )

The documentation for this class was generated from the following files: