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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TickTaskManagerInterface.h>
Inheritance diagram for FTickTaskManagerInterface:Public Member Functions | |
| virtual | ~FTickTaskManagerInterface () |
| virtual FTickTaskLevel * | AllocateTickTaskLevel ()=0 |
| virtual void | FreeTickTaskLevel (FTickTaskLevel *TickTaskLevel)=0 |
| virtual void | StartFrame (UWorld *InWorld, float DeltaSeconds, ELevelTick TickType, const TArray< ULevel * > &LevelsToTick)=0 |
| virtual void | RunPauseFrame (UWorld *InWorld, float DeltaSeconds, ELevelTick TickType, const TArray< ULevel * > &LevelsToTick)=0 |
| virtual void | RunTickGroup (ETickingGroup Group, bool bBlockTillComplete)=0 |
| virtual void | EndFrame ()=0 |
| virtual void | DumpAllTickFunctions (FOutputDevice &Ar, UWorld *InWorld, bool bEnabled, bool bDisabled, bool bGrouped)=0 |
| virtual void | GetEnabledTickFunctionCounts (UWorld *InWorld, TSortedMap< FName, int32, FDefaultAllocator, FNameFastLess > &TickContextToCountMap, int32 &EnabledCount, bool bDetailed, bool bFilterCoolingDown=false)=0 |
Static Public Member Functions | |
| static ENGINE_API FTickTaskManagerInterface & | Get () |
Interface for the tick task manager
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inlinevirtual |
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pure virtual |
Allocate a new ticking structure for a ULevel
Implemented in FTickTaskManager.
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pure virtual |
Dumps all registered tick functions to output device.
Finish a frame of ticks
Implemented in FTickTaskManager.
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pure virtual |
Free a ticking structure for a ULevel
Implemented in FTickTaskManager.
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static |
Singleton to retrieve the GLOBAL tick task manager
Singleton to retrieve the global tick task manager
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pure virtual |
Returns a map of enabled ticks, grouped by 'diagnostic context' string, along with count of enabled ticks
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pure virtual |
Run all of the ticks for a pause frame synchronously on the game thread. The capability of pause ticks are very limited. There are no dependencies or ordering or tick groups.
| World | - World currently ticking |
| DeltaSeconds | - time in seconds since last tick |
| TickType | - type of tick (viewports only, time only, etc) |
Implemented in FTickTaskManager.
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pure virtual |
Run a tick group, ticking all actors and components
| Group | - Ticking group to run |
| bBlockTillComplete | - if true, do not return until all ticks are complete |
Implemented in FTickTaskManager.
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pure virtual |
Queue all of the ticks for a frame
| World | - World currently ticking |
| DeltaSeconds | - time in seconds since last tick |
| TickType | - type of tick (viewports only, time only, etc) |
Implemented in FTickTaskManager.