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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FUMGModule:Public Member Functions | |
| FUMGModule () | |
| virtual void | StartupModule () override |
| virtual void | ShutdownModule () override |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Public Attributes | |
| TArray< int32 > | CustomFloatPropertyIDs |
| TArray< int32 > | CustomTransformPropertyIDs |
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inline |
Constructor, set up console commands and variables
Called before the module is unloaded, right before the module object is destroyed.
Reimplemented from IModuleInterface.
Called right after the module DLL has been loaded and the module object has been created
Reimplemented from IModuleInterface.