#include <UnixSignalHeartBeat.h>
◆ FrameStart()
| void FUnixSignalGameHitchHeartBeat::FrameStart |
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bool |
bSkipThisFrame = false | ) |
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Called at the start of a frame to register the time we are looking to detect a hitch
◆ Get()
Gets the heartbeat singleton
◆ GetCurrentTime()
| double FUnixSignalGameHitchHeartBeat::GetCurrentTime |
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◆ GetFrameStartTime()
| double FUnixSignalGameHitchHeartBeat::GetFrameStartTime |
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◆ GetNoInit()
◆ InitSettings()
| void FUnixSignalGameHitchHeartBeat::InitSettings |
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◆ IsStartedSuspended()
| bool FUnixSignalGameHitchHeartBeat::IsStartedSuspended |
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Check if started suspended.
◆ PostFork()
| void FUnixSignalGameHitchHeartBeat::PostFork |
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◆ Restart()
| void FUnixSignalGameHitchHeartBeat::Restart |
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◆ ResumeHeartBeat()
| void FUnixSignalGameHitchHeartBeat::ResumeHeartBeat |
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Resume heartbeat hitch detection. Call only after first calling SuspendHeartBeat.
◆ Stop()
| void FUnixSignalGameHitchHeartBeat::Stop |
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◆ SuspendHeartBeat()
| void FUnixSignalGameHitchHeartBeat::SuspendHeartBeat |
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Suspend heartbeat hitch detection. Must call ResumeHeartBeat later to resume.
◆ Singleton
The documentation for this class was generated from the following files: