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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FUpdateTextureShaderBase, including all inherited members.
| CompiledShaderInitializerType typedef | FShader | |
| DumpDebugInfo(const FShaderMapPointerTable &InPtrTable) | FShader | |
| FGlobalShader()=default | FGlobalShader | |
| FGlobalShader(const ShaderMetaType::CompiledShaderInitializerType &Initializer) | FGlobalShader | |
| Finalize(const FShaderMapResourceCode *Code) | FShader | |
| FindAutomaticallyBoundUniformBufferStruct(int32 BaseIndex) const | FShader | |
| FPermutationDomain typedef | FShader | |
| FPermutationParameters typedef | FGlobalShader | |
| FShader() | FShader | |
| FShader(const CompiledShaderInitializerType &Initializer) | FShader | |
| FShaderStatisticMap typedef | FShader | |
| FUpdateTextureShaderBase() | FUpdateTextureShaderBase | inline |
| FUpdateTextureShaderBase(const ShaderMetaType::CompiledShaderInitializerType &Initializer) | FUpdateTextureShaderBase | inline |
| GetCodeSize() const | FShader | inline |
| GetFrequency() const | FShader | inline |
| GetHash() const | FShader | |
| GetNumInstructions() const | FShader | inline |
| GetNumTextureSamplers() const | FShader | inline |
| GetOutputHash() const | FShader | |
| GetOverrideJobPriority() | FShader | inlinestatic |
| GetRayTracingPayloadType(const int32 PermutationId) | FShader | inlinestatic |
| GetResourceIndex() const | FShader | inline |
| GetRootParametersMetadata() | FShader | inlinestatic |
| GetShaderBindingLayout(const FShaderPermutationParameters &) | FShader | inlinestatic |
| GetShaderPlatform() const | FShader | inline |
| GetSortKey() const | FShader | inline |
| GetTarget() const | FShader | inline |
| GetType(const FShaderMapPointerTable &InPointerTable) const | FShader | inline |
| GetType(const FPointerTableBase *InPointerTable) const | FShader | inline |
| GetTypeUnfrozen() const | FShader | inline |
| GetUniformBufferParameter() const | FShader | inline |
| GetUniformBufferParameter(const FShaderParametersMetadata *SearchStruct) const | FShader | inline |
| GetUniformBufferParameter(const FHashedName SearchName) const | FShader | inline |
| GetVertexFactoryHash() const | FShader | |
| GetVertexFactoryType(const FShaderMapPointerTable &InPointerTable) const | FShader | inline |
| GetVertexFactoryType(const FPointerTableBase *InPointerTable) const | FShader | inline |
| IsFrozen() const | FShader | inline |
| LAYOUT_FIELD(FShaderParameterBindings, Bindings) | FShader | |
| LAYOUT_FIELD(FShaderParameterMapInfo, ParameterMapInfo) | FShader | |
| LAYOUT_FIELD(TMemoryImageArray< FHashedName >, UniformBufferParameterStructs) | FShader | protected |
| LAYOUT_FIELD(TMemoryImageArray< FShaderUniformBufferParameter >, UniformBufferParameters) | FShader | protected |
| LAYOUT_FIELD_EDITORONLY(FSHAHash, OutputHash) | FShader | protected |
| LAYOUT_FIELD_EDITORONLY(FSHAHash, VFSourceHash) | FShader | protected |
| LAYOUT_FIELD_EDITORONLY(FSHAHash, SourceHash) | FShader | protected |
| ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment) | FUpdateTextureShaderBase | inlinestatic |
| FShader::ModifyCompilationEnvironment(const FShaderPermutationParameters &, FShaderCompilerEnvironment &) | FShader | inlinestatic |
| SetNumInstructions(uint32 Value) | FShader | inline |
| SetParameters(FRHIBatchedShaderParameters &BatchedParameters, FRHIUniformBuffer *ViewUniformBuffer) | FGlobalShader | inline |
| ShaderMetaType typedef | FGlobalShader | |
| ShaderStatKeyType typedef | FShader | |
| ShouldCompilePermutation(const FShaderPermutationParameters &) | FGlobalShader | inlinestatic |
| ShouldPrecachePermutation(const FShaderPermutationParameters &Parameters) | FGlobalShader | inlinestatic |
| ValidateCompiledResult(EShaderPlatform InPlatform, const FShaderParameterMap &InParameterMap, TArray< FString > &OutError) | FShader | inlinestatic |
| ~FShader() | FShader |