#include <VirtualShadowMapClipmap.h>
◆ GetGlobal()
◆ bCullDynamicTightly
| bool FVirtualShadowMapClipmapConfig::bCullDynamicTightly = false |
◆ bForceInvalidate
| bool FVirtualShadowMapClipmapConfig::bForceInvalidate = false |
◆ bIsFirstPersonShadow
| bool FVirtualShadowMapClipmapConfig::bIsFirstPersonShadow = false |
◆ bUseReceiverMask
| bool FVirtualShadowMapClipmapConfig::bUseReceiverMask = false |
◆ FirstCoarseLevel
| int32 FVirtualShadowMapClipmapConfig::FirstCoarseLevel = -1 |
◆ FirstLevel
| int32 FVirtualShadowMapClipmapConfig::FirstLevel = 8 |
◆ LastCoarseLevel
| int32 FVirtualShadowMapClipmapConfig::LastCoarseLevel = -1 |
◆ LastLevel
| int32 FVirtualShadowMapClipmapConfig::LastLevel = 18 |
◆ ResolutionLodBias
| float FVirtualShadowMapClipmapConfig::ResolutionLodBias = 0.0f |
◆ ResolutionLodBiasMoving
| float FVirtualShadowMapClipmapConfig::ResolutionLodBiasMoving = 0.0f |
◆ ShadowTypeId
| uint32 FVirtualShadowMapClipmapConfig::ShadowTypeId = 0u |
The documentation for this class was generated from the following files: