UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVirtualShadowMapPerLightCacheEntry Member List

This is the complete list of members for FVirtualShadowMapPerLightCacheEntry, including all inherited members.

AffectsBounds(const FBoxSphereBounds &Bounds) constFVirtualShadowMapPerLightCacheEntryinline
bIsDistantLightFVirtualShadowMapPerLightCacheEntry
bIsUncachedFVirtualShadowMapPerLightCacheEntry
bReferencedThisRenderFVirtualShadowMapPerLightCacheEntry
bUseReceiverMaskFVirtualShadowMapPerLightCacheEntry
FVirtualShadowMapPerLightCacheEntry(int32 MaxPersistentScenePrimitiveIndex, uint32 NumShadowMaps)FVirtualShadowMapPerLightCacheEntryinline
GetLastScheduledFrameNumber() constFVirtualShadowMapPerLightCacheEntryinline
GetPrevVirtualShadowMapId() constFVirtualShadowMapPerLightCacheEntryinline
GetVirtualShadowMapId() constFVirtualShadowMapPerLightCacheEntryinline
Invalidate()FVirtualShadowMapPerLightCacheEntryinline
IsFullyCached() constFVirtualShadowMapPerLightCacheEntryinline
IsInvalidated() constFVirtualShadowMapPerLightCacheEntryinline
IsUncached() constFVirtualShadowMapPerLightCacheEntryinline
LastReferencedFrameNumberFVirtualShadowMapPerLightCacheEntry
MarkRendered(int32 FrameIndex)FVirtualShadowMapPerLightCacheEntryinline
MarkScheduled(int32 FrameIndex)FVirtualShadowMapPerLightCacheEntryinline
OnPrimitiveRendered(const FPrimitiveSceneInfo *PrimitiveSceneInfo, bool bPrimitiveRevealed)FVirtualShadowMapPerLightCacheEntry
PrevVirtualShadowMapIdFVirtualShadowMapPerLightCacheEntry
PrimitiveInstancesToInvalidateFVirtualShadowMapPerLightCacheEntry
RenderedFrameNumberFVirtualShadowMapPerLightCacheEntry
RenderedPrimitivesFVirtualShadowMapPerLightCacheEntry
ScheduledFrameNumberFVirtualShadowMapPerLightCacheEntry
ShadowMapEntriesFVirtualShadowMapPerLightCacheEntry
ShouldUseReceiverMask() constFVirtualShadowMapPerLightCacheEntryinline
UpdateClipmap(const FVector &LightDirection, int FirstLevel, bool bForceInvalidate, bool bInUseReceiverMask)FVirtualShadowMapPerLightCacheEntry
UpdateLocal(const FProjectedShadowInitializer &InCacheKey, const FVector &NewLightOrigin, const float NewLightRadius, bool bNewIsDistantLight, bool bForceInvalidate, bool bAllowInvalidation, bool bInUseReceiverMask)FVirtualShadowMapPerLightCacheEntry
UpdateVirtualShadowMapId(int32 NextVirtualShadowMapId)FVirtualShadowMapPerLightCacheEntry
VirtualShadowMapIdFVirtualShadowMapPerLightCacheEntry