| AffectsBounds(const FBoxSphereBounds &Bounds) const | FVirtualShadowMapPerLightCacheEntry | inline |
| bIsDistantLight | FVirtualShadowMapPerLightCacheEntry | |
| bIsUncached | FVirtualShadowMapPerLightCacheEntry | |
| bReferencedThisRender | FVirtualShadowMapPerLightCacheEntry | |
| bUseReceiverMask | FVirtualShadowMapPerLightCacheEntry | |
| FVirtualShadowMapPerLightCacheEntry(int32 MaxPersistentScenePrimitiveIndex, uint32 NumShadowMaps) | FVirtualShadowMapPerLightCacheEntry | inline |
| GetLastScheduledFrameNumber() const | FVirtualShadowMapPerLightCacheEntry | inline |
| GetPrevVirtualShadowMapId() const | FVirtualShadowMapPerLightCacheEntry | inline |
| GetVirtualShadowMapId() const | FVirtualShadowMapPerLightCacheEntry | inline |
| Invalidate() | FVirtualShadowMapPerLightCacheEntry | inline |
| IsFullyCached() const | FVirtualShadowMapPerLightCacheEntry | inline |
| IsInvalidated() const | FVirtualShadowMapPerLightCacheEntry | inline |
| IsUncached() const | FVirtualShadowMapPerLightCacheEntry | inline |
| LastReferencedFrameNumber | FVirtualShadowMapPerLightCacheEntry | |
| MarkRendered(int32 FrameIndex) | FVirtualShadowMapPerLightCacheEntry | inline |
| MarkScheduled(int32 FrameIndex) | FVirtualShadowMapPerLightCacheEntry | inline |
| OnPrimitiveRendered(const FPrimitiveSceneInfo *PrimitiveSceneInfo, bool bPrimitiveRevealed) | FVirtualShadowMapPerLightCacheEntry | |
| PrevVirtualShadowMapId | FVirtualShadowMapPerLightCacheEntry | |
| PrimitiveInstancesToInvalidate | FVirtualShadowMapPerLightCacheEntry | |
| RenderedFrameNumber | FVirtualShadowMapPerLightCacheEntry | |
| RenderedPrimitives | FVirtualShadowMapPerLightCacheEntry | |
| ScheduledFrameNumber | FVirtualShadowMapPerLightCacheEntry | |
| ShadowMapEntries | FVirtualShadowMapPerLightCacheEntry | |
| ShouldUseReceiverMask() const | FVirtualShadowMapPerLightCacheEntry | inline |
| UpdateClipmap(const FVector &LightDirection, int FirstLevel, bool bForceInvalidate, bool bInUseReceiverMask) | FVirtualShadowMapPerLightCacheEntry | |
| UpdateLocal(const FProjectedShadowInitializer &InCacheKey, const FVector &NewLightOrigin, const float NewLightRadius, bool bNewIsDistantLight, bool bForceInvalidate, bool bAllowInvalidation, bool bInUseReceiverMask) | FVirtualShadowMapPerLightCacheEntry | |
| UpdateVirtualShadowMapId(int32 NextVirtualShadowMapId) | FVirtualShadowMapPerLightCacheEntry | |
| VirtualShadowMapId | FVirtualShadowMapPerLightCacheEntry | |