#include <VirtualShadowMapCacheManager.h>
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| | FVirtualShadowMapPerLightCacheEntry (int32 MaxPersistentScenePrimitiveIndex, uint32 NumShadowMaps) |
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| void | OnPrimitiveRendered (const FPrimitiveSceneInfo *PrimitiveSceneInfo, bool bPrimitiveRevealed) |
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| bool | IsFullyCached () const |
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| bool | IsUncached () const |
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| bool | ShouldUseReceiverMask () const |
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| void | MarkRendered (int32 FrameIndex) |
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| void | Invalidate () |
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| bool | IsInvalidated () const |
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| void | MarkScheduled (int32 FrameIndex) |
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| int32 | GetLastScheduledFrameNumber () const |
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| void | UpdateVirtualShadowMapId (int32 NextVirtualShadowMapId) |
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| int32 | GetVirtualShadowMapId () const |
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| int32 | GetPrevVirtualShadowMapId () const |
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| void | UpdateClipmap (const FVector &LightDirection, int FirstLevel, bool bForceInvalidate, bool bInUseReceiverMask) |
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| void | UpdateLocal (const FProjectedShadowInitializer &InCacheKey, const FVector &NewLightOrigin, const float NewLightRadius, bool bNewIsDistantLight, bool bForceInvalidate, bool bAllowInvalidation, bool bInUseReceiverMask) |
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| bool | AffectsBounds (const FBoxSphereBounds &Bounds) const |
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◆ FVirtualShadowMapPerLightCacheEntry()
| FVirtualShadowMapPerLightCacheEntry::FVirtualShadowMapPerLightCacheEntry |
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int32 |
MaxPersistentScenePrimitiveIndex, |
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uint32 |
NumShadowMaps |
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) |
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inline |
◆ AffectsBounds()
◆ GetLastScheduledFrameNumber()
| int32 FVirtualShadowMapPerLightCacheEntry::GetLastScheduledFrameNumber |
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const |
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inline |
◆ GetPrevVirtualShadowMapId()
| int32 FVirtualShadowMapPerLightCacheEntry::GetPrevVirtualShadowMapId |
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const |
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inline |
◆ GetVirtualShadowMapId()
| int32 FVirtualShadowMapPerLightCacheEntry::GetVirtualShadowMapId |
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const |
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inline |
◆ Invalidate()
| void FVirtualShadowMapPerLightCacheEntry::Invalidate |
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| ) |
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inline |
◆ IsFullyCached()
| bool FVirtualShadowMapPerLightCacheEntry::IsFullyCached |
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const |
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inline |
The (local) VSM is fully cached if it is distant and has been rendered to previously "Fully" implies that we know all pages are mapped as well as rendered to (ignoring potential CPU-side object culling).
◆ IsInvalidated()
| bool FVirtualShadowMapPerLightCacheEntry::IsInvalidated |
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const |
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inline |
◆ IsUncached()
| bool FVirtualShadowMapPerLightCacheEntry::IsUncached |
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const |
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inline |
◆ MarkRendered()
| void FVirtualShadowMapPerLightCacheEntry::MarkRendered |
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int32 |
FrameIndex | ) |
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inline |
◆ MarkScheduled()
| void FVirtualShadowMapPerLightCacheEntry::MarkScheduled |
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int32 |
FrameIndex | ) |
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inline |
◆ OnPrimitiveRendered()
| void FVirtualShadowMapPerLightCacheEntry::OnPrimitiveRendered |
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const FPrimitiveSceneInfo * |
PrimitiveSceneInfo, |
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bool |
bPrimitiveRevealed |
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) |
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◆ ShouldUseReceiverMask()
| bool FVirtualShadowMapPerLightCacheEntry::ShouldUseReceiverMask |
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const |
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inline |
◆ UpdateClipmap()
| void FVirtualShadowMapPerLightCacheEntry::UpdateClipmap |
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const FVector & |
LightDirection, |
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int |
FirstLevel, |
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bool |
bForceInvalidate, |
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bool |
bInUseReceiverMask |
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) |
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◆ UpdateLocal()
◆ UpdateVirtualShadowMapId()
| void FVirtualShadowMapPerLightCacheEntry::UpdateVirtualShadowMapId |
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int32 |
NextVirtualShadowMapId | ) |
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◆ bIsDistantLight
| bool FVirtualShadowMapPerLightCacheEntry::bIsDistantLight = false |
◆ bIsUncached
| bool FVirtualShadowMapPerLightCacheEntry::bIsUncached = false |
◆ bReferencedThisRender
| bool FVirtualShadowMapPerLightCacheEntry::bReferencedThisRender = false |
◆ bUseReceiverMask
| bool FVirtualShadowMapPerLightCacheEntry::bUseReceiverMask = false |
◆ LastReferencedFrameNumber
| uint32 FVirtualShadowMapPerLightCacheEntry::LastReferencedFrameNumber = 0 |
◆ PrevVirtualShadowMapId
| int32 FVirtualShadowMapPerLightCacheEntry::PrevVirtualShadowMapId = INDEX_NONE |
◆ PrimitiveInstancesToInvalidate
◆ RenderedFrameNumber
| int32 FVirtualShadowMapPerLightCacheEntry::RenderedFrameNumber = -1 |
◆ RenderedPrimitives
| TBitArray FVirtualShadowMapPerLightCacheEntry::RenderedPrimitives |
◆ ScheduledFrameNumber
| int32 FVirtualShadowMapPerLightCacheEntry::ScheduledFrameNumber = -1 |
◆ ShadowMapEntries
◆ VirtualShadowMapId
The documentation for this class was generated from the following files: