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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <VirtualTextureVisualizationData.h>
Classes | |
| struct | FModeRecord |
Public Types | |
| typedef TArray< FModeRecord > | TModeArray |
Public Member Functions | |
| FVirtualTextureVisualizationData () | |
| void | Initialize () |
| bool | IsInitialized () const |
| const TModeArray & | GetModes () const |
| ENGINE_API FName | GetActiveMode (class FSceneView const &InView) const |
| ENGINE_API EVirtualTextureVisualizationMode | GetModeID (FName const &InModeName) const |
| ENGINE_API FText | GetModeDisplayName (FName const &InModeName) const |
| ENGINE_API FText | GetModeDisplayDesc (FName const &InModeName) const |
Static Public Member Functions | |
| static const TCHAR * | GetVisualizeConsoleCommandName () |
Manager for virtual texture visualization modes.
Mapping of FName to a visualization mode record.
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inline |
| FName FVirtualTextureVisualizationData::GetActiveMode | ( | class FSceneView const & | InView | ) | const |
Get the mode id of the active mode.
Get the display description from the mode name.
Get the display name from the mode name.
| EVirtualTextureVisualizationMode FVirtualTextureVisualizationData::GetModeID | ( | FName const & | InModeName | ) | const |
Get the mode id from the mode name.
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inline |
Get the mode map.
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static |
Return the console command name for enabling single mode visualization.
| void FVirtualTextureVisualizationData::Initialize | ( | ) |
Initialize the system.
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inline |
Check if system was initialized.