UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVirtualTextureVisualizationData Class Reference

#include <VirtualTextureVisualizationData.h>

Classes

struct  FModeRecord
 

Public Types

typedef TArray< FModeRecordTModeArray
 

Public Member Functions

 FVirtualTextureVisualizationData ()
 
void Initialize ()
 
bool IsInitialized () const
 
const TModeArrayGetModes () const
 
ENGINE_API FName GetActiveMode (class FSceneView const &InView) const
 
ENGINE_API EVirtualTextureVisualizationMode GetModeID (FName const &InModeName) const
 
ENGINE_API FText GetModeDisplayName (FName const &InModeName) const
 
ENGINE_API FText GetModeDisplayDesc (FName const &InModeName) const
 

Static Public Member Functions

static const TCHARGetVisualizeConsoleCommandName ()
 

Detailed Description

Manager for virtual texture visualization modes.

Member Typedef Documentation

◆ TModeArray

Mapping of FName to a visualization mode record.

Constructor & Destructor Documentation

◆ FVirtualTextureVisualizationData()

FVirtualTextureVisualizationData::FVirtualTextureVisualizationData ( )
inline

Member Function Documentation

◆ GetActiveMode()

FName FVirtualTextureVisualizationData::GetActiveMode ( class FSceneView const &  InView) const

Get the mode id of the active mode.

◆ GetModeDisplayDesc()

FText FVirtualTextureVisualizationData::GetModeDisplayDesc ( FName const &  InModeName) const

Get the display description from the mode name.

◆ GetModeDisplayName()

FText FVirtualTextureVisualizationData::GetModeDisplayName ( FName const &  InModeName) const

Get the display name from the mode name.

◆ GetModeID()

EVirtualTextureVisualizationMode FVirtualTextureVisualizationData::GetModeID ( FName const &  InModeName) const

Get the mode id from the mode name.

◆ GetModes()

const TModeArray & FVirtualTextureVisualizationData::GetModes ( ) const
inline

Get the mode map.

◆ GetVisualizeConsoleCommandName()

const TCHAR * FVirtualTextureVisualizationData::GetVisualizeConsoleCommandName ( )
static

Return the console command name for enabling single mode visualization.

◆ Initialize()

void FVirtualTextureVisualizationData::Initialize ( )

Initialize the system.

◆ IsInitialized()

bool FVirtualTextureVisualizationData::IsInitialized ( ) const
inline

Check if system was initialized.


The documentation for this class was generated from the following files: