#include <VoiceDelayBuffer.h>
◆ GetBufferCount()
template<class SampleType >
◆ Init()
template<class SampleType >
Allocates resources for a maximum buffer of MaxLength samples.
◆ PopBufferedAudio()
template<class SampleType >
◆ PopSample()
template<class SampleType >
pop sample off of the buffer. Increments delay between read and write by one sample.
◆ ProcessSample()
template<class SampleType >
| void FVoiceDelayBuffer< SampleType >::ProcessSample |
( |
const SampleType & |
InSample, |
|
|
SampleType & |
OutSample |
|
) |
| |
|
inline |
Pushes InSample onto the buffer and pops OutSample.
◆ PushFrame()
template<class SampleType >
◆ PushSample()
template<class SampleType >
Pushes sample onto the buffer. Decrements delay between read and write by one sample.
◆ SetDelay()
template<class SampleType >
Sets delay between read and write in samples.
The documentation for this class was generated from the following file: