#include <VulkanRayTracing.h>
◆ FVulkanRayTracingPipelineState()
◆ ~FVulkanRayTracingPipelineState()
| FVulkanRayTracingPipelineState::~FVulkanRayTracingPipelineState |
( |
| ) |
|
◆ GetPipeline()
| VkPipeline FVulkanRayTracingPipelineState::GetPipeline |
( |
| ) |
const |
|
inline |
◆ GetShaderHandles()
◆ GetShaderIndex()
◆ GetVulkanShader()
◆ GetVulkanShaderNum()
◆ IsPartialPipeline()
| bool FVulkanRayTracingPipelineState::IsPartialPipeline |
( |
| ) |
const |
|
inline |
◆ UE_NONCOPYABLE()
◆ FrameCounter
◆ FVulkanCommandListContext
| friend FVulkanRayTracingPipelineState::FVulkanCommandListContext |
◆ FVulkanRayTracingScene
| friend FVulkanRayTracingPipelineState::FVulkanRayTracingScene |
The documentation for this class was generated from the following files: