#include <VulkanResources.h>
◆ FVulkanUniformBuffer()
◆ ~FVulkanUniformBuffer()
| FVulkanUniformBuffer::~FVulkanUniformBuffer |
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virtual |
◆ GetBindlessHandle()
◆ GetBufferHandle()
| VkBuffer FVulkanUniformBuffer::GetBufferHandle |
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const |
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inline |
◆ GetDeviceAddress()
◆ GetOffset()
| uint32 FVulkanUniformBuffer::GetOffset |
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const |
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inline |
◆ GetResourceTable()
◆ IsUniformView()
| bool FVulkanUniformBuffer::IsUniformView |
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const |
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inline |
◆ SetupUniformBufferView()
| void FVulkanUniformBuffer::SetupUniformBufferView |
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◆ UpdateAllocation()
◆ UpdateResourceTable() [1/2]
◆ UpdateResourceTable() [2/2]
◆ Allocation
◆ BindlessHandle
◆ CachedDeviceAddress
◆ Device
◆ UniformViewSRV
◆ Usage
The documentation for this class was generated from the following files: