UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWindSourceSceneProxy Class Reference

#include <WindSourceSceneProxy.h>

Public Member Functions

 FWindSourceSceneProxy (const FVector &InDirection, float InStrength, float InSpeed, float InMinGustAmt, float InMaxGustAmt)
 
 FWindSourceSceneProxy (const FVector &InPosition, float InStrength, float InSpeed, float InMinGustAmt, float InMaxGustAmt, float InRadius)
 
ENGINE_API bool GetWindParameters (const FVector &EvaluatePosition, FWindData &WindData, float &Weight) const
 
ENGINE_API bool GetDirectionalWindParameters (FWindData &WindData, float &Weight) const
 
ENGINE_API void ApplyWorldOffset (FVector InOffset)
 

Detailed Description

Represents a wind source component to the scene manager in the rendering thread.

Constructor & Destructor Documentation

◆ FWindSourceSceneProxy() [1/2]

FWindSourceSceneProxy::FWindSourceSceneProxy ( const FVector InDirection,
float  InStrength,
float  InSpeed,
float  InMinGustAmt,
float  InMaxGustAmt 
)
inline

Initialization constructor.

◆ FWindSourceSceneProxy() [2/2]

FWindSourceSceneProxy::FWindSourceSceneProxy ( const FVector InPosition,
float  InStrength,
float  InSpeed,
float  InMinGustAmt,
float  InMaxGustAmt,
float  InRadius 
)
inline

Initialization constructor.

Member Function Documentation

◆ ApplyWorldOffset()

void FWindSourceSceneProxy::ApplyWorldOffset ( FVector  InOffset)

◆ GetDirectionalWindParameters()

bool FWindSourceSceneProxy::GetDirectionalWindParameters ( FWindData WindData,
float Weight 
) const

◆ GetWindParameters()

bool FWindSourceSceneProxy::GetWindParameters ( const FVector EvaluatePosition,
FWindData WindData,
float Weight 
) const

The documentation for this class was generated from the following files: