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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WindSourceSceneProxy.h>
Public Member Functions | |
| FWindSourceSceneProxy (const FVector &InDirection, float InStrength, float InSpeed, float InMinGustAmt, float InMaxGustAmt) | |
| FWindSourceSceneProxy (const FVector &InPosition, float InStrength, float InSpeed, float InMinGustAmt, float InMaxGustAmt, float InRadius) | |
| ENGINE_API bool | GetWindParameters (const FVector &EvaluatePosition, FWindData &WindData, float &Weight) const |
| ENGINE_API bool | GetDirectionalWindParameters (FWindData &WindData, float &Weight) const |
| ENGINE_API void | ApplyWorldOffset (FVector InOffset) |
Represents a wind source component to the scene manager in the rendering thread.
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inline |
Initialization constructor.
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inline |
Initialization constructor.
| bool FWindSourceSceneProxy::GetDirectionalWindParameters | ( | FWindData & | WindData, |
| float & | Weight | ||
| ) | const |
| bool FWindSourceSceneProxy::GetWindParameters | ( | const FVector & | EvaluatePosition, |
| FWindData & | WindData, | ||
| float & | Weight | ||
| ) | const |