UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWorldPartitionDraw2DContext Member List

This is the complete list of members for FWorldPartitionDraw2DContext, including all inherited members.

FWorldPartitionDraw2DContext()FWorldPartitionDraw2DContextinline
GetBoxCount() constFWorldPartitionDraw2DContextinline
GetCanvasItems() constFWorldPartitionDraw2DContextinline
GetCanvasRegion() constFWorldPartitionDraw2DContextinline
GetDesiredWorldBounds() constFWorldPartitionDraw2DContextinline
GetDrawGridAxis() constFWorldPartitionDraw2DContextinline
GetDrawGridBounds() constFWorldPartitionDraw2DContextinline
GetLineCount() constFWorldPartitionDraw2DContextinline
GetUsedCanvasBounds() constFWorldPartitionDraw2DContextinline
GetWorldRegion() constFWorldPartitionDraw2DContextinline
Initialize(const FBox2D &InCanvasRegion, const FBox2D &InWorldRegion)FWorldPartitionDraw2DContextinline
IsDetailedMode() constFWorldPartitionDraw2DContextinline
LocalDrawBox(const FBox2D &GridScreenBounds, const FVector2D &Min, const FVector2D &Size, const FLinearColor &Color, float LineThickness, WorldToScreenFunc WorldToScreen)FWorldPartitionDraw2DContextinline
LocalDrawSegment(const FBox2D &GridScreenBounds, const FVector2D &Start, const FVector2D &End, const FLinearColor &Color, float LineThickness, WorldToScreenFunc WorldToScreen)FWorldPartitionDraw2DContextinline
LocalDrawTile(const FBox2D &GridScreenBounds, const FVector2D &Min, const FVector2D &Size, const FLinearColor &Color, WorldToScreenFunc WorldToScreen)FWorldPartitionDraw2DContextinline
PushDrawBox(const FBox2D &InBounds, const FVector2D &A, const FVector2D &B, const FVector2D &C, const FVector2D &D, const FLinearColor &InColor, float InLineThickness)FWorldPartitionDraw2DContextinline
PushDrawSegment(const FBox2D &InBounds, const FVector2D &A, const FVector2D &B, const FLinearColor &InColor, float InLineThickness)FWorldPartitionDraw2DContextinline
PushDrawText(FWorldPartitionCanvasMultiLineTextItem &InMultiLineText)FWorldPartitionDraw2DContextinline
PushDrawTile(const FBox2D &InBounds, const FVector2D &A, const FVector2D &B, const FVector2D &C, const FVector2D &D, const FLinearColor &InColor)FWorldPartitionDraw2DContextinline
SetDesiredWorldBounds(const FBox2D &InDesiredWorldBounds)FWorldPartitionDraw2DContextinline
SetDrawGridAxis(bool bValue)FWorldPartitionDraw2DContextinline
SetDrawGridBounds(bool bValue)FWorldPartitionDraw2DContextinline
SetIsDetailedMode(bool bValue)FWorldPartitionDraw2DContextinline
SetUsedCanvasBounds(const FBox2D &InUsedCanvasBounds)FWorldPartitionDraw2DContextinline