UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWorldPartitionHelpers Class Reference

#include <WorldPartitionHelpers.h>

Static Public Member Functions

template<class T >
static UWorldPartitionGetWorldPartition (const T *InObject)
 
static ENGINE_API void ServerExecConsoleCommand (UWorld *InWorld, const FString &InConsoleCommandName, const TArray< FString > &InArgs)
 
static ENGINE_API bool ConvertEditorPathToRuntimePath (const FSoftObjectPath &InPath, FSoftObjectPath &OutPath)
 

Member Function Documentation

◆ ConvertEditorPathToRuntimePath()

bool FWorldPartitionHelpers::ConvertEditorPathToRuntimePath ( const FSoftObjectPath InPath,
FSoftObjectPath OutPath 
)
static

◆ GetWorldPartition()

template<class T >
static UWorldPartition * FWorldPartitionHelpers::GetWorldPartition ( const T *  InObject)
inlinestatic

Returns the owning World Partition for this object.

◆ ServerExecConsoleCommand()

void FWorldPartitionHelpers::ServerExecConsoleCommand ( UWorld InWorld,
const FString &  InConsoleCommandName,
const TArray< FString > &  InArgs 
)
static

Sends an RPC console command to the server (non shipping builds only).


The documentation for this class was generated from the following files: