UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWorldTileLayer Class Reference

#include <WorldCompositionUtility.h>

Public Member Functions

 FWorldTileLayer ()
 
bool operator== (const FWorldTileLayer &OtherLayer) const
 

Public Attributes

FString Name
 
int32 Reserved0
 
FIntPoint Reserved1
 
int32 StreamingDistance
 
bool DistanceStreamingEnabled
 

Friends

FArchiveoperator<< (FArchive &Ar, FWorldTileLayer &D)
 
void operator<< (FStructuredArchive::FSlot Slot, FWorldTileLayer &D)
 

Detailed Description

World layer information for tile tagging

Constructor & Destructor Documentation

◆ FWorldTileLayer()

FWorldTileLayer::FWorldTileLayer ( )
inline

Member Function Documentation

◆ operator==()

bool FWorldTileLayer::operator== ( const FWorldTileLayer OtherLayer) const
inline

Friends And Related Symbol Documentation

◆ operator<< [1/2]

FArchive & operator<< ( FArchive Ar,
FWorldTileLayer D 
)
friend

◆ operator<< [2/2]

void operator<< ( FStructuredArchive::FSlot  Slot,
FWorldTileLayer D 
)
friend

Member Data Documentation

◆ DistanceStreamingEnabled

bool FWorldTileLayer::DistanceStreamingEnabled

◆ Name

FString FWorldTileLayer::Name

Human readable name for this layer

◆ Reserved0

int32 FWorldTileLayer::Reserved0

◆ Reserved1

FIntPoint FWorldTileLayer::Reserved1

◆ StreamingDistance

int32 FWorldTileLayer::StreamingDistance

Distance starting from where tiles belonging to this layer will be streamed in


The documentation for this class was generated from the following file: