#include <XmppConnection.h>
Info needed for connecting to an XMPP server
◆ FXmppServer()
| FXmppServer::FXmppServer |
( |
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inline |
◆ AppId
| FString FXmppServer::AppId |
app id associated with this client
◆ bPrivateChatFriendsOnly
| bool FXmppServer::bPrivateChatFriendsOnly |
limit private chat to friends only
◆ bResetPingTimeoutOnReceiveStanza
| bool FXmppServer::bResetPingTimeoutOnReceiveStanza |
reset ping timeout on received stanzas
◆ bUsePlainTextAuth
| bool FXmppServer::bUsePlainTextAuth |
true to allow the usage of plain text authentication
◆ bUseSSL
| bool FXmppServer::bUseSSL |
true to enable SSL handshake for connection
◆ ClientResource
| FString FXmppServer::ClientResource |
client id user is logging in from (constructed from other fields)
◆ Domain
| FString FXmppServer::Domain |
◆ MaxPingRetries
| int32 FXmppServer::MaxPingRetries |
max number of retries on ping timeout before connection is abandoned and logged out
◆ PingInterval
| float FXmppServer::PingInterval |
seconds between sending server ping requests
◆ PingTimeout
| float FXmppServer::PingTimeout |
seconds before a server ping request is treated as a timeout
◆ Platform
| FString FXmppServer::Platform |
platform the player is using
◆ PlatformUserId
| FString FXmppServer::PlatformUserId |
Platform user id, if applicable
◆ ServerAddr
| FString FXmppServer::ServerAddr |
◆ ServerPort
| int32 FXmppServer::ServerPort |
port number 5222 typically
The documentation for this class was generated from the following file: