UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GPUMessage::FSocket Class Reference

#include <GPUMessaging.h>

Public Member Functions

 FSocket ()=default
 
 FSocket (FSocket &&Other)
 
FSocketoperator= (FSocket &&Other)
 
 ~FSocket ()
 
const FMessageId GetMessageId () const
 
RENDERCORE_API void Reset ()
 

Detailed Description

A socket object mapped to a persistently registered handler. Supports only move construction. Will unregister the handler on destruction.

Constructor & Destructor Documentation

◆ FSocket() [1/2]

GPUMessage::FSocket::FSocket ( )
default

◆ FSocket() [2/2]

GPUMessage::FSocket::FSocket ( FSocket &&  Other)
inline

◆ ~FSocket()

GPUMessage::FSocket::~FSocket ( )
inline

Member Function Documentation

◆ GetMessageId()

const FMessageId GPUMessage::FSocket::GetMessageId ( ) const
inline

◆ operator=()

FSocket & GPUMessage::FSocket::operator= ( FSocket &&  Other)
inline

◆ Reset()

void FSocket::Reset ( )

The documentation for this class was generated from the following files: