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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GPUMessaging.h>
Public Member Functions | |
| FSocket ()=default | |
| FSocket (FSocket &&Other) | |
| FSocket & | operator= (FSocket &&Other) |
| ~FSocket () | |
| const FMessageId | GetMessageId () const |
| RENDERCORE_API void | Reset () |
A socket object mapped to a persistently registered handler. Supports only move construction. Will unregister the handler on destruction.
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default |
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inline |
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inline |
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inline |
| void FSocket::Reset | ( | ) |