#include <CollectionExplodedVectorFacade.h>
◆ FCollectionExplodedVectorFacade() [1/2]
| GeometryCollection::Facades::FCollectionExplodedVectorFacade::FCollectionExplodedVectorFacade |
( |
FManagedArrayCollection & |
InCollection | ) |
|
◆ FCollectionExplodedVectorFacade() [2/2]
| GeometryCollection::Facades::FCollectionExplodedVectorFacade::FCollectionExplodedVectorFacade |
( |
const FManagedArrayCollection & |
InCollection | ) |
|
◆ DefineSchema()
| void GeometryCollection::Facades::FCollectionExplodedVectorFacade::DefineSchema |
( |
| ) |
|
Add the necessary attributes if they are missing
◆ IsValid()
| bool GeometryCollection::Facades::FCollectionExplodedVectorFacade::IsValid |
( |
| ) |
const |
returns true if all the necessary attributes are present if not then the API can be used to create
◆ UpdateGlobalMatricesWithExplodedVectors() [1/2]
| void GeometryCollection::Facades::FCollectionExplodedVectorFacade::UpdateGlobalMatricesWithExplodedVectors |
( |
TArray< FMatrix > & |
InOutGlobalMatrices | ) |
const |
Adds exploded vector to global matrices translation
◆ UpdateGlobalMatricesWithExplodedVectors() [2/2]
| void GeometryCollection::Facades::FCollectionExplodedVectorFacade::UpdateGlobalMatricesWithExplodedVectors |
( |
TArray< FTransform > & |
InOutGlobalTransforms | ) |
const |
The documentation for this class was generated from the following files: