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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CollectionInstancedMeshFacade.h>
Public Member Functions | |
| CHAOS_API | FCollectionInstancedMeshFacade (FManagedArrayCollection &InCollection) |
| CHAOS_API | FCollectionInstancedMeshFacade (const FManagedArrayCollection &InCollection) |
| CHAOS_API void | DefineSchema () |
| CHAOS_API bool | IsValid () const |
| CHAOS_API bool | IsConst () const |
| CHAOS_API int32 | GetNumIndices () const |
| CHAOS_API int32 | GetIndex (int32 TransformIndex) const |
| CHAOS_API void | SetIndex (int32 TransformIndex, int32 InstanceMeshIndex) |
Provides an API to read and manipulate hierarchy in a managed array collection
| GeometryCollection::Facades::FCollectionInstancedMeshFacade::FCollectionInstancedMeshFacade | ( | FManagedArrayCollection & | InCollection | ) |
| GeometryCollection::Facades::FCollectionInstancedMeshFacade::FCollectionInstancedMeshFacade | ( | const FManagedArrayCollection & | InCollection | ) |
| void GeometryCollection::Facades::FCollectionInstancedMeshFacade::DefineSchema | ( | ) |
Create the facade attributes.
| int32 GeometryCollection::Facades::FCollectionInstancedMeshFacade::GetIndex | ( | int32 | TransformIndex | ) | const |
get the instance mesh index for specific transform index
| int32 GeometryCollection::Facades::FCollectionInstancedMeshFacade::GetNumIndices | ( | ) | const |
get the total number of indices
| bool GeometryCollection::Facades::FCollectionInstancedMeshFacade::IsConst | ( | ) | const |
Is the facade defined constant.
| bool GeometryCollection::Facades::FCollectionInstancedMeshFacade::IsValid | ( | ) | const |
Valid if parent and children arrays are available
| void GeometryCollection::Facades::FCollectionInstancedMeshFacade::SetIndex | ( | int32 | TransformIndex, |
| int32 | InstanceMeshIndex | ||
| ) |
set the instance mesh index for specific transform index