#include <ActorInstanceManagerInterface.h>
◆ ConvertCollisionIndexToInstanceIndex()
| virtual int32 IActorInstanceManagerInterface::ConvertCollisionIndexToInstanceIndex |
( |
int32 |
InIndex, |
|
|
const UPrimitiveComponent * |
RelevantComponent |
|
) |
| const |
|
pure virtual |
◆ FindActor()
◆ FindOrCreateActor()
◆ GetLevelForInstance()
| virtual ULevel * IActorInstanceManagerInterface::GetLevelForInstance |
( |
int32 |
InstanceIndex | ) |
const |
|
pure virtual |
◆ GetRepresentedClass()
| virtual UClass * IActorInstanceManagerInterface::GetRepresentedClass |
( |
int32 |
InstanceIndex | ) |
const |
|
pure virtual |
◆ GetTransform()
The documentation for this class was generated from the following file: