UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IAudioOcclusionFactory Class Referenceabstract

#include <IAudioExtensionPlugin.h>

+ Inheritance diagram for IAudioOcclusionFactory:

Public Member Functions

virtual ~IAudioOcclusionFactory ()
 
virtual FString GetDisplayName () override
 
virtual TAudioOcclusionPtr CreateNewOcclusionPlugin (FAudioDevice *OwningDevice)=0
 
virtual UClassGetCustomOcclusionSettingsClass () const
 
- Public Member Functions inherited from IAudioPluginFactory
virtual bool SupportsPlatform (const FString &PlatformName)=0
 
virtual bool IsExternalSend ()
 
virtual bool ReturnsToSubmixGraph () const
 

Static Public Member Functions

static FName GetModularFeatureName ()
 

Constructor & Destructor Documentation

◆ ~IAudioOcclusionFactory()

virtual IAudioOcclusionFactory::~IAudioOcclusionFactory ( )
inlinevirtual

Virtual destructor

Member Function Documentation

◆ CreateNewOcclusionPlugin()

virtual TAudioOcclusionPtr IAudioOcclusionFactory::CreateNewOcclusionPlugin ( FAudioDevice OwningDevice)
pure virtual

◆ GetCustomOcclusionSettingsClass()

virtual UClass * IAudioOcclusionFactory::GetCustomOcclusionSettingsClass ( ) const
inlinevirtual
Returns
the UClass type of your settings for occlusion. This allows us to only pass in user settings for your plugin.

◆ GetDisplayName()

virtual FString IAudioOcclusionFactory::GetDisplayName ( )
inlineoverridevirtual

Reimplemented from IAudioPluginFactory.

◆ GetModularFeatureName()

static FName IAudioOcclusionFactory::GetModularFeatureName ( )
inlinestatic

The documentation for this class was generated from the following file: