#include <IAudioPropertiesDetailsInjector.h>
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| virtual UE_API | ~IAudioPropertiesDetailsInjectorBuilder () |
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| virtual IAudioPropertiesDetailsInjector * | CreateAudioPropertiesDetailsInjector ()=0 |
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| TSharedRef< IAudioPropertiesDetailsInjectorBuilder, Mode > | AsShared () |
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| TSharedRef< IAudioPropertiesDetailsInjectorBuilder const, Mode > | AsShared () const |
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| TSharedRef< SubobjectType, Mode > | AsSharedSubobject (SubobjectType *SubobjectPtr) const |
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| TWeakPtr< IAudioPropertiesDetailsInjectorBuilder, Mode > | AsWeak () |
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| TWeakPtr< IAudioPropertiesDetailsInjectorBuilder const, Mode > | AsWeak () const |
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| TWeakPtr< SubobjectType, Mode > | AsWeakSubobject (SubobjectType *SubobjectPtr) const |
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| void | UpdateWeakReferenceInternal (TSharedPtr< SharedPtrType, SharedPtrMode > const *InSharedPtr, OtherType *InObject) const |
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| void | UpdateWeakReferenceInternal (TSharedRef< SharedRefType, SharedPtrMode > const *InSharedRef, OtherType *InObject) const |
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| UE_FORCEINLINE_HINT bool | DoesSharedInstanceExist () const |
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◆ ~IAudioPropertiesDetailsInjectorBuilder()
| IAudioPropertiesDetailsInjectorBuilder::~IAudioPropertiesDetailsInjectorBuilder |
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◆ CreateAudioPropertiesDetailsInjector()
The documentation for this class was generated from the following files: