UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IBlueprintRuntime Class Referenceabstract

#include <BlueprintRuntime.h>

+ Inheritance diagram for IBlueprintRuntime:

Public Member Functions

virtual void PropagateWarningSettings ()=0
 
virtual UBlueprintRuntimeSettingsGetMutableBlueprintRuntimeSettings ()=0
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void StartupModule ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual void ShutdownModule ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Static Public Member Functions

static IBlueprintRuntimeGet ()
 

Detailed Description

The public interface to this module

Member Function Documentation

◆ Get()

static IBlueprintRuntime & IBlueprintRuntime::Get ( )
inlinestatic

Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.

Returns
Returns singleton instance, loading the module on demand if needed

◆ GetMutableBlueprintRuntimeSettings()

virtual UBlueprintRuntimeSettings * IBlueprintRuntime::GetMutableBlueprintRuntimeSettings ( )
pure virtual

◆ PropagateWarningSettings()

virtual void IBlueprintRuntime::PropagateWarningSettings ( )
pure virtual

The documentation for this class was generated from the following file: