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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Interface_BoneReferenceSkeletonProvider.h>
Public Member Functions | |
| virtual class USkeleton * | GetSkeleton (bool &bInvalidSkeletonIsError) |
Public Attributes | |
| virtual class USkeleton * | GetSkeleton (bool &bInvalidSkeletonIsError, const class IPropertyHandle *PropertyHandle) PURE_VIRTUAL(IBoneReferenceSkeletonProvider |
Interface for objects to provide skeletons that can be used with FBoneReference's details customization.
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inlinevirtual |
| virtual class USkeleton* IBoneReferenceSkeletonProvider::GetSkeleton(bool &bInvalidSkeletonIsError, const class IPropertyHandle *PropertyHandle) PURE_VIRTUAL(IBoneReferenceSkeletonProvider |
Called to get the skeleton that FBoneReference's details customization will use to populate bone names.
| [out] | bInvalidSkeletonIsError | When true, returning an invalid skeleton will be treated as an error. |