![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <IClockedTimeStep.h>
Inheritance diagram for IClockedTimeStep:Public Member Functions | |
| virtual TOptional< double > | GetUnderlyingClockTime_AnyThread ()=0 |
Intended to be implemented by UEngineCustomTimeStep implementations that have an underlying clock they synchronize to. This is used, e.g. by UTimecodeRegressionProvider to estimate the timecode when the engine hitches.
Implemented in UCatchupFixedRateCustomTimeStep.