UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IDataflowCoreModule Class Reference

#include <DataflowCoreModule.h>

+ Inheritance diagram for IDataflowCoreModule:

Public Member Functions

virtual DATAFLOWCORE_API void StartupModule () override
 
virtual DATAFLOWCORE_API void ShutdownModule () override
 
virtual bool SupportsDynamicReloading () override
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Detailed Description

The public interface to this module

Member Function Documentation

◆ ShutdownModule()

void IDataflowCoreModule::ShutdownModule ( )
overridevirtual

Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.

Reimplemented from IModuleInterface.

◆ StartupModule()

void IDataflowCoreModule::StartupModule ( )
overridevirtual

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:

FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));

Reimplemented from IModuleInterface.

◆ SupportsDynamicReloading()

virtual bool IDataflowCoreModule::SupportsDynamicReloading ( )
inlineoverridevirtual

Override this to set whether your module is allowed to be unloaded on the fly

Returns
Whether the module supports shutdown separate from the rest of the engine.

Reimplemented from IModuleInterface.


The documentation for this class was generated from the following files: