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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GameplayTagAssetInterface.h>
Protected Member Functions | |
| virtual GAMEPLAYTAGS_API | UPARAM (DisplayName="Owned Tags") FGameplayTagContainer BP_GetOwnedGameplayTags() const |
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protectedvirtual |
Gets the owned gameplay tags for the asset. Exposed to allow redirects of existing GetOwnedGameplayTags calls. In Blueprints, new nodes will use BlueprintGameplayTagLibrary's version.