UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IGameplayTagAssetInterface Class Referenceabstract

#include <GameplayTagAssetInterface.h>

Protected Member Functions

virtual GAMEPLAYTAGS_API UPARAM (DisplayName="Owned Tags") FGameplayTagContainer BP_GetOwnedGameplayTags() const
 

Member Function Documentation

◆ UPARAM()

virtual GAMEPLAYTAGS_API IGameplayTagAssetInterface::UPARAM ( DisplayName  = "Owned Tags") const
protectedvirtual

Gets the owned gameplay tags for the asset. Exposed to allow redirects of existing GetOwnedGameplayTags calls. In Blueprints, new nodes will use BlueprintGameplayTagLibrary's version.


The documentation for this class was generated from the following files: