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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GizmoInterfaces.h>
Public Member Functions | |
| virtual void | Render (IToolsContextRenderAPI *RenderAPI) const =0 |
| virtual void | UpdateVisibilityState (bool bVisible, uint32 InPartIdentifier)=0 |
IGizmoRenderMultiTarget is an interface used to provide rendering of a target and the ability to specify which part of a target should be visible.
For a gizmo with multiple parts, the part identifier establishes a correspondence between a gizmo part and the elements representing that part within the hit target. The valid part identifiers should be defined in the gizmo. Identifier 0 is reserved for the default ID which should be assigned to elements that do not correspond to any gizmo part, such as non-hittable decorative elements.
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pure virtual |
Renders the target using the current tools context.
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pure virtual |