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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MediaObjectPool.h>
Inheritance diagram for IMediaPoolable:Public Member Functions | |
| virtual void | InitializePoolable () |
| virtual void | ShutdownPoolable () |
| virtual bool | IsReadyForReuse () |
| virtual | ~IMediaPoolable () |
Interface for objects that can be pooled.
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inlinevirtual |
Virtual destructor.
Called when the object is removed from the pool.
Override this method to initialize a poolable object before it is being reused.
Used to check if returned object is ready for reuse right away
Called when the object added to the pool.
Override this method to clean up a poolable object when it is no longer used.