![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <NavigationSystemModule.h>
Inheritance diagram for INavSysModule:Static Public Member Functions | |
| static INavSysModule & | Get () |
| static bool | IsAvailable () |
Additional Inherited Members | |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | StartupModule () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual void | ShutdownModule () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
The public interface to this module
|
inlinestatic |
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.