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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <INetworkFileServer.h>
Inheritance diagram for INetworkFileServer:Public Member Functions | |
| virtual bool | IsItReadyToAcceptConnections (void) const =0 |
| virtual bool | GetAddressList (TArray< TSharedPtr< FInternetAddr > > &OutAddresses) const =0 |
| virtual FString | GetSupportedProtocol () const =0 |
| virtual int32 | NumConnections (void) const =0 |
| virtual void | Shutdown (void)=0 |
| virtual | ~INetworkFileServer (void) |
Interface for network file servers.
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pure virtual |
Gets the list of local network addresses that the file server listens on.
| OutAddresses | - Will hold the address list. |
Implemented in FNetworkFileServer.
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pure virtual |
Gets the list of local network addresses that the file server listens on.
| OutAddresses | - Will hold the address list. |
Implemented in FNetworkFileServer.
Returns Whether the network server was able to successfully start or not.
Implemented in FNetworkFileServer.
Gets the number of active connections.
Implemented in FNetworkFileServer.
Shuts down the file server.
Implemented in FNetworkFileServer.