UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
INetworkPhysicsInputState_Internal Class Referenceabstract

#include <NetworkPhysicsComponent.h>

+ Inheritance diagram for INetworkPhysicsInputState_Internal:

Public Member Functions

virtual void BuildInput (FNetworkPhysicsPayload &Input) const =0
 
virtual void ValidateInput (FNetworkPhysicsPayload &Input) const =0
 
virtual void ApplyInput (const FNetworkPhysicsPayload &Input)=0
 
virtual void BuildState (FNetworkPhysicsPayload &State) const =0
 
virtual void ApplyState (const FNetworkPhysicsPayload &State)=0
 

Protected Member Functions

virtual ~INetworkPhysicsInputState_Internal ()
 

Constructor & Destructor Documentation

◆ ~INetworkPhysicsInputState_Internal()

virtual INetworkPhysicsInputState_Internal::~INetworkPhysicsInputState_Internal ( )
inlineprotectedvirtual

Member Function Documentation

◆ ApplyInput()

virtual void INetworkPhysicsInputState_Internal::ApplyInput ( const FNetworkPhysicsPayload Input)
pure virtual

◆ ApplyState()

virtual void INetworkPhysicsInputState_Internal::ApplyState ( const FNetworkPhysicsPayload State)
pure virtual

◆ BuildInput()

virtual void INetworkPhysicsInputState_Internal::BuildInput ( FNetworkPhysicsPayload Input) const
pure virtual

◆ BuildState()

virtual void INetworkPhysicsInputState_Internal::BuildState ( FNetworkPhysicsPayload State) const
pure virtual

◆ ValidateInput()

virtual void INetworkPhysicsInputState_Internal::ValidateInput ( FNetworkPhysicsPayload Input) const
pure virtual

The documentation for this class was generated from the following file: