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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IPC.h>
Public Member Functions | |
| ~FSynchronizedInterprocessMemory () | |
| bool | Write (const FString &String, uint32 MaxMillisecondsToWait=0) |
| bool | Read (FString &OutString, uint32 MaxMillisecondsToWait=0) |
Static Public Member Functions | |
| static FSynchronizedInterprocessMemory * | Create (const TCHAR *Name, SIZE_T Size) |
| static FSynchronizedInterprocessMemory * | OpenExisting (const TCHAR *Name, SIZE_T Size) |
Example class for synchronized interprocess memory
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inline |
Destructor
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inlinestatic |
Creates a new synchronized interprocess memory object
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inlinestatic |
Opens existing synchronized interprocess memory object
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inline |
Reads a string from shared memory
| String | string to read into |
| MaxMillisecondsToWait | max milliseconds to wait (if 0, wait forever) |
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inline |
Writes string to shared memory
| String | string to write |
| MaxMillisecondsToWait | max milliseconds to wait (if 0, wait forever) |