UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IParticleEmitterInstanceOwner Member List

This is the complete list of members for IParticleEmitterInstanceOwner, including all inherited members.

AsComponent() const =0IParticleEmitterInstanceOwnerpure virtual
DeactivateNextTick()=0IParticleEmitterInstanceOwnerpure virtual
GetAsyncComponentToWorld() const =0IParticleEmitterInstanceOwnerpure virtual
GetAsyncInstanceParameters()=0IParticleEmitterInstanceOwnerpure virtual
GetBounds() const =0IParticleEmitterInstanceOwnerpure virtual
GetBurstEvents() const =0IParticleEmitterInstanceOwnerpure virtual
GetCollisionEvents() const =0IParticleEmitterInstanceOwnerpure virtual
GetComponentRotation() const =0IParticleEmitterInstanceOwnerpure virtual
GetComponentToWorld() const =0IParticleEmitterInstanceOwnerpure virtual
GetComponentTransform() const =0IParticleEmitterInstanceOwnerpure virtual
GetCurrentDetailMode() const =0IParticleEmitterInstanceOwnerpure virtual
GetCurrentLODIndex() const =0IParticleEmitterInstanceOwnerpure virtual
GetDeathEvents() const =0IParticleEmitterInstanceOwnerpure virtual
GetDistributionData() const =0IParticleEmitterInstanceOwnerpure virtual
GetEmitterDelay() const =0IParticleEmitterInstanceOwnerpure virtual
GetEmitterInstances() const =0IParticleEmitterInstanceOwnerpure virtual
GetEmitterMaterials() const =0IParticleEmitterInstanceOwnerpure virtual
GetFloatParameter(const FName InName, float &OutFloat)=0IParticleEmitterInstanceOwnerpure virtual
GetFullName() const =0IParticleEmitterInstanceOwnerpure virtual
GetFXSystem() const =0IParticleEmitterInstanceOwnerpure virtual
GetInstanceParameters() const =0IParticleEmitterInstanceOwnerpure virtual
GetIsWarmingUp() const =0IParticleEmitterInstanceOwnerpure virtual
GetJustRegistered() const =0IParticleEmitterInstanceOwnerpure virtual
GetKismetEvents() const =0IParticleEmitterInstanceOwnerpure virtual
GetLWCTile() const =0IParticleEmitterInstanceOwnerpure virtual
GetName() const =0IParticleEmitterInstanceOwnerpure virtual
GetOldPosition() const =0IParticleEmitterInstanceOwnerpure virtual
GetPartSysVelocity() const =0IParticleEmitterInstanceOwnerpure virtual
GetPathName() const =0IParticleEmitterInstanceOwnerpure virtual
GetRandomStream()=0IParticleEmitterInstanceOwnerpure virtual
GetScene() const =0IParticleEmitterInstanceOwnerpure virtual
GetSceneProxy() const =0IParticleEmitterInstanceOwnerpure virtual
GetSpawnEvents() const =0IParticleEmitterInstanceOwnerpure virtual
GetTemplate() const =0IParticleEmitterInstanceOwnerpure virtual
GetWarmupTime() const =0IParticleEmitterInstanceOwnerpure virtual
GetWeakWorld() const =0IParticleEmitterInstanceOwnerpure virtual
GetWorldEffectiveTimeDilation() const =0IParticleEmitterInstanceOwnerpure virtual
GetWorldOriginLocation() const =0IParticleEmitterInstanceOwnerpure virtual
GetWorldTimeSeconds() const =0IParticleEmitterInstanceOwnerpure virtual
HasWorld() const =0IParticleEmitterInstanceOwnerpure virtual
HasWorldSettings() const =0IParticleEmitterInstanceOwnerpure virtual
IsActive() const =0IParticleEmitterInstanceOwnerpure virtual
IsGameWorld() const =0IParticleEmitterInstanceOwnerpure virtual
IsValidLowLevel() const =0IParticleEmitterInstanceOwnerpure virtual
ReportEventBurst(const FName InEventName, const float InEmitterTime, const int32 ParticleCount, const FVector InLocation, const TArray< class UParticleModuleEventSendToGame * > &InEventData)=0IParticleEmitterInstanceOwnerpure virtual
ReportEventCollision(const FName InEventName, const float InEmitterTime, const FVector InLocation, const FVector InDirection, const FVector InVelocity, const TArray< class UParticleModuleEventSendToGame * > &InEventData, const float InParticleTime, const FVector InNormal, const float InTime, const int32 InItem, const FName InBoneName, UPhysicalMaterial *PhysMat)=0IParticleEmitterInstanceOwnerpure virtual
ReportEventDeath(const FName InEventName, const float InEmitterTime, const FVector InLocation, const FVector InVelocity, const TArray< class UParticleModuleEventSendToGame * > &InEventData, const float InParticleTime)=0IParticleEmitterInstanceOwnerpure virtual
ReportEventSpawn(const FName InEventName, const float InEmitterTime, const FVector InLocation, const FVector InVelocity, const TArray< class UParticleModuleEventSendToGame * > &InEventData)=0IParticleEmitterInstanceOwnerpure virtual
SetComponentToWorld(const FTransform &NewComponentToWorld)=0IParticleEmitterInstanceOwnerpure virtual
~IParticleEmitterInstanceOwner()IParticleEmitterInstanceOwnerinlineprotectedvirtual