|
| virtual const FTransform & | GetAsyncComponentToWorld () const =0 |
| |
| virtual UObject * | GetDistributionData () const =0 |
| |
| virtual const FTransform & | GetComponentTransform () const =0 |
| |
| virtual FRotator | GetComponentRotation () const =0 |
| |
| virtual const FTransform & | GetComponentToWorld () const =0 |
| |
| virtual const FBoxSphereBounds & | GetBounds () const =0 |
| |
| virtual TWeakObjectPtr< UWorld > | GetWeakWorld () const =0 |
| |
| virtual bool | HasWorld () const =0 |
| |
| virtual bool | HasWorldSettings () const =0 |
| |
| virtual bool | IsGameWorld () const =0 |
| |
| virtual float | GetWorldTimeSeconds () const =0 |
| |
| virtual float | GetWorldEffectiveTimeDilation () const =0 |
| |
| virtual FIntVector | GetWorldOriginLocation () const =0 |
| |
| virtual FSceneInterface * | GetScene () const =0 |
| |
| virtual bool | GetFloatParameter (const FName InName, float &OutFloat)=0 |
| |
| virtual const FVector3f & | GetLWCTile () const =0 |
| |
| virtual FString | GetName () const =0 |
| |
| virtual FString | GetFullName () const =0 |
| |
| virtual FString | GetPathName () const =0 |
| |
| virtual bool | IsActive () const =0 |
| |
| virtual bool | IsValidLowLevel () const =0 |
| |
| virtual TArrayView< const FParticleSysParam > | GetAsyncInstanceParameters ()=0 |
| |
| virtual int32 | GetCurrentDetailMode () const =0 |
| |
| virtual int32 | GetCurrentLODIndex () const =0 |
| |
| virtual const FVector & | GetPartSysVelocity () const =0 |
| |
| virtual const FVector & | GetOldPosition () const =0 |
| |
| virtual FFXSystem * | GetFXSystem () const =0 |
| |
| virtual const UParticleSystem * | GetTemplate () const =0 |
| |
| virtual TArrayView< const FParticleSysParam > | GetInstanceParameters () const =0 |
| |
| virtual TArrayView< FParticleEmitterInstance * > | GetEmitterInstances () const =0 |
| |
| virtual TArrayView< TObjectPtr< UMaterialInterface > > | GetEmitterMaterials () const =0 |
| |
| virtual FPrimitiveSceneProxy * | GetSceneProxy () const =0 |
| |
| virtual bool | GetIsWarmingUp () const =0 |
| |
| virtual bool | GetJustRegistered () const =0 |
| |
| virtual float | GetWarmupTime () const =0 |
| |
| virtual float | GetEmitterDelay () const =0 |
| |
| virtual FRandomStream & | GetRandomStream ()=0 |
| |
| virtual void | SetComponentToWorld (const FTransform &NewComponentToWorld)=0 |
| |
| virtual void | DeactivateNextTick ()=0 |
| |
| virtual UParticleSystemComponent * | AsComponent () const =0 |
| |
| virtual void | ReportEventSpawn (const FName InEventName, const float InEmitterTime, const FVector InLocation, const FVector InVelocity, const TArray< class UParticleModuleEventSendToGame * > &InEventData)=0 |
| |
| virtual void | ReportEventDeath (const FName InEventName, const float InEmitterTime, const FVector InLocation, const FVector InVelocity, const TArray< class UParticleModuleEventSendToGame * > &InEventData, const float InParticleTime)=0 |
| |
| virtual void | ReportEventCollision (const FName InEventName, const float InEmitterTime, const FVector InLocation, const FVector InDirection, const FVector InVelocity, const TArray< class UParticleModuleEventSendToGame * > &InEventData, const float InParticleTime, const FVector InNormal, const float InTime, const int32 InItem, const FName InBoneName, UPhysicalMaterial *PhysMat)=0 |
| |
| virtual void | ReportEventBurst (const FName InEventName, const float InEmitterTime, const int32 ParticleCount, const FVector InLocation, const TArray< class UParticleModuleEventSendToGame * > &InEventData)=0 |
| |
| virtual TArrayView< FParticleEventSpawnData > | GetSpawnEvents () const =0 |
| |
| virtual TArrayView< FParticleEventDeathData > | GetDeathEvents () const =0 |
| |
| virtual TArrayView< FParticleEventCollideData > | GetCollisionEvents () const =0 |
| |
| virtual TArrayView< FParticleEventBurstData > | GetBurstEvents () const =0 |
| |
| virtual TArrayView< FParticleEventKismetData > | GetKismetEvents () const =0 |
| |