UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IPhysicsReplicationLODAsync Class Referenceabstract

#include <PhysicsReplicationLODInterface.h>

+ Inheritance diagram for IPhysicsReplicationLODAsync:

Public Member Functions

virtual ~IPhysicsReplicationLODAsync ()
 
virtual bool IsEnabled () const =0
 
virtual void RegisterFocalPoint_Internal (Chaos::FConstPhysicsObjectHandle PhysicsObject)=0
 
virtual void UnregisterFocalPoint_Internal (Chaos::FConstPhysicsObjectHandle PhysicsObject)=0
 
virtual FPhysicsRepLodDataGetLODData_Internal (Chaos::FConstPhysicsObjectHandle PhysicsObject, const uint32 LODFlags=UINT_MAX)=0
 

Constructor & Destructor Documentation

◆ ~IPhysicsReplicationLODAsync()

virtual IPhysicsReplicationLODAsync::~IPhysicsReplicationLODAsync ( )
inlinevirtual

Member Function Documentation

◆ GetLODData_Internal()

virtual FPhysicsRepLodData * IPhysicsReplicationLODAsync::GetLODData_Internal ( Chaos::FConstPhysicsObjectHandle  PhysicsObject,
const uint32  LODFlags = UINT_MAX 
)
pure virtual

Implemented in FPhysicsReplicationLODAsync.

◆ IsEnabled()

virtual bool IPhysicsReplicationLODAsync::IsEnabled ( ) const
pure virtual

Implemented in FPhysicsReplicationLODAsync.

◆ RegisterFocalPoint_Internal()

virtual void IPhysicsReplicationLODAsync::RegisterFocalPoint_Internal ( Chaos::FConstPhysicsObjectHandle  PhysicsObject)
pure virtual

Implemented in FPhysicsReplicationLODAsync.

◆ UnregisterFocalPoint_Internal()

virtual void IPhysicsReplicationLODAsync::UnregisterFocalPoint_Internal ( Chaos::FConstPhysicsObjectHandle  PhysicsObject)
pure virtual

Implemented in FPhysicsReplicationLODAsync.


The documentation for this class was generated from the following file: