![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <SaveGameSystem.h>
Inheritance diagram for ISaveGameSystemModule:Public Member Functions | |
| virtual ISaveGameSystem * | GetSaveGameSystem ()=0 |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | StartupModule () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual void | ShutdownModule () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Save game system Module Interface
|
pure virtual |