UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ISceneViewExtension Member List

This is the complete list of members for ISceneViewExtension, including all inherited members.

BeginRenderViewFamily(FSceneViewFamily &InViewFamily)ISceneViewExtensioninlinevirtual
EPostProcessingPass enum nameISceneViewExtension
GetFlags() constISceneViewExtensioninlinevirtual
GetPriority() constISceneViewExtensioninlinevirtual
IsActiveThisFrame(const FSceneViewExtensionContext &Context) constISceneViewExtensioninlinevirtual
IsActiveThisFrame_Internal(const FSceneViewExtensionContext &Context) constISceneViewExtensioninlineprotectedvirtual
PostCreateSceneRenderer(const FSceneViewFamily &InViewFamily, ISceneRenderer *Renderer)ISceneViewExtensioninlinevirtual
PostRenderBasePassDeferred_RenderThread(FRDGBuilder &GraphBuilder, FSceneView &InView, const FRenderTargetBindingSlots &RenderTargets, TRDGUniformBufferRef< FSceneTextureUniformParameters > SceneTextures)ISceneViewExtensioninlinevirtual
PostRenderBasePassMobile_RenderThread(FRHICommandList &RHICmdList, FSceneView &InView)ISceneViewExtensioninlinevirtual
PostRenderView_RenderThread(FRDGBuilder &GraphBuilder, FSceneView &InView)ISceneViewExtensioninlinevirtual
PostRenderViewFamily_RenderThread(FRDGBuilder &GraphBuilder, FSceneViewFamily &InViewFamily)ISceneViewExtensioninlinevirtual
PostTLASBuild_RenderThread(FRDGBuilder &GraphBuilder, FSceneView &InView)ISceneViewExtensioninlinevirtual
PreInitViews_RenderThread(FRDGBuilder &GraphBuilder)ISceneViewExtensioninlinevirtual
PrePostProcessPass_RenderThread(FRDGBuilder &GraphBuilder, const FSceneView &InView, const FPostProcessingInputs &Inputs)ISceneViewExtensioninlinevirtual
PrePostProcessPassMobile_RenderThread(FRDGBuilder &GraphBuilder, const FSceneView &InView, const FMobilePostProcessingInputs &Inputs)ISceneViewExtensioninlinevirtual
PreRenderBasePass_RenderThread(FRDGBuilder &GraphBuilder, bool bDepthBufferIsPopulated)ISceneViewExtensioninlinevirtual
PreRenderView_RenderThread(FRDGBuilder &GraphBuilder, FSceneView &InView)ISceneViewExtensioninlinevirtual
PreRenderViewFamily_RenderThread(FRDGBuilder &GraphBuilder, FSceneViewFamily &InViewFamily)ISceneViewExtensioninlinevirtual
SetupView(FSceneViewFamily &InViewFamily, FSceneView &InView)ISceneViewExtensioninlinevirtual
SetupViewFamily(FSceneViewFamily &InViewFamily)ISceneViewExtensioninlinevirtual
SetupViewPoint(APlayerController *Player, FMinimalViewInfo &InViewInfo)ISceneViewExtensioninlinevirtual
SetupViewProjectionMatrix(FSceneViewProjectionData &InOutProjectionData)ISceneViewExtensioninlinevirtual
SubscribeToPostProcessingPass(EPostProcessingPass Pass, const FSceneView &InView, FPostProcessingPassDelegateArray &InOutPassCallbacks, bool bIsPassEnabled)ISceneViewExtensioninlinevirtual
SubscribeToPostProcessingPass(EPostProcessingPass Pass, FPostProcessingPassDelegateArray &InOutPassCallbacks, bool bIsPassEnabled)ISceneViewExtensioninlinevirtual