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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for ISceneViewExtension, including all inherited members.
| BeginRenderViewFamily(FSceneViewFamily &InViewFamily) | ISceneViewExtension | inlinevirtual |
| EPostProcessingPass enum name | ISceneViewExtension | |
| GetFlags() const | ISceneViewExtension | inlinevirtual |
| GetPriority() const | ISceneViewExtension | inlinevirtual |
| IsActiveThisFrame(const FSceneViewExtensionContext &Context) const | ISceneViewExtension | inlinevirtual |
| IsActiveThisFrame_Internal(const FSceneViewExtensionContext &Context) const | ISceneViewExtension | inlineprotectedvirtual |
| PostCreateSceneRenderer(const FSceneViewFamily &InViewFamily, ISceneRenderer *Renderer) | ISceneViewExtension | inlinevirtual |
| PostRenderBasePassDeferred_RenderThread(FRDGBuilder &GraphBuilder, FSceneView &InView, const FRenderTargetBindingSlots &RenderTargets, TRDGUniformBufferRef< FSceneTextureUniformParameters > SceneTextures) | ISceneViewExtension | inlinevirtual |
| PostRenderBasePassMobile_RenderThread(FRHICommandList &RHICmdList, FSceneView &InView) | ISceneViewExtension | inlinevirtual |
| PostRenderView_RenderThread(FRDGBuilder &GraphBuilder, FSceneView &InView) | ISceneViewExtension | inlinevirtual |
| PostRenderViewFamily_RenderThread(FRDGBuilder &GraphBuilder, FSceneViewFamily &InViewFamily) | ISceneViewExtension | inlinevirtual |
| PostTLASBuild_RenderThread(FRDGBuilder &GraphBuilder, FSceneView &InView) | ISceneViewExtension | inlinevirtual |
| PreInitViews_RenderThread(FRDGBuilder &GraphBuilder) | ISceneViewExtension | inlinevirtual |
| PrePostProcessPass_RenderThread(FRDGBuilder &GraphBuilder, const FSceneView &InView, const FPostProcessingInputs &Inputs) | ISceneViewExtension | inlinevirtual |
| PrePostProcessPassMobile_RenderThread(FRDGBuilder &GraphBuilder, const FSceneView &InView, const FMobilePostProcessingInputs &Inputs) | ISceneViewExtension | inlinevirtual |
| PreRenderBasePass_RenderThread(FRDGBuilder &GraphBuilder, bool bDepthBufferIsPopulated) | ISceneViewExtension | inlinevirtual |
| PreRenderView_RenderThread(FRDGBuilder &GraphBuilder, FSceneView &InView) | ISceneViewExtension | inlinevirtual |
| PreRenderViewFamily_RenderThread(FRDGBuilder &GraphBuilder, FSceneViewFamily &InViewFamily) | ISceneViewExtension | inlinevirtual |
| SetupView(FSceneViewFamily &InViewFamily, FSceneView &InView) | ISceneViewExtension | inlinevirtual |
| SetupViewFamily(FSceneViewFamily &InViewFamily) | ISceneViewExtension | inlinevirtual |
| SetupViewPoint(APlayerController *Player, FMinimalViewInfo &InViewInfo) | ISceneViewExtension | inlinevirtual |
| SetupViewProjectionMatrix(FSceneViewProjectionData &InOutProjectionData) | ISceneViewExtension | inlinevirtual |
| SubscribeToPostProcessingPass(EPostProcessingPass Pass, const FSceneView &InView, FPostProcessingPassDelegateArray &InOutPassCallbacks, bool bIsPassEnabled) | ISceneViewExtension | inlinevirtual |
| SubscribeToPostProcessingPass(EPostProcessingPass Pass, FPostProcessingPassDelegateArray &InOutPassCallbacks, bool bIsPassEnabled) | ISceneViewExtension | inlinevirtual |