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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for IStereoRenderTargetManager, including all inherited members.
| AcquireColorTexture() | IStereoRenderTargetManager | inlinevirtual |
| AcquireDepthTexture() | IStereoRenderTargetManager | inlinevirtual |
| AllocateDepthTexture(uint32 Index, uint32 SizeX, uint32 SizeY, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, ETextureCreateFlags TargetableTextureFlags, FTextureRHIRef &OutTargetableTexture, FTextureRHIRef &OutShaderResourceTexture, uint32 NumSamples=1) | IStereoRenderTargetManager | inlinevirtual |
| AllocateRenderTargetTexture(uint32 Index, uint32 SizeX, uint32 SizeY, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, ETextureCreateFlags TargetableTextureFlags, FTextureRHIRef &OutTargetableTexture, FTextureRHIRef &OutShaderResourceTexture, uint32 NumSamples=1) | IStereoRenderTargetManager | inlinevirtual |
| AllocateRenderTargetTextures(uint32 SizeX, uint32 SizeY, uint8 Format, uint32 NumLayers, ETextureCreateFlags Flags, ETextureCreateFlags TargetableTextureFlags, TArray< FTextureRHIRef > &OutTargetableTextures, TArray< FTextureRHIRef > &OutShaderResourceTextures, uint32 NumSamples=1) | IStereoRenderTargetManager | inlinevirtual |
| AllocateShadingRateTexture(uint32 Index, uint32 RenderSizeX, uint32 RenderSizeY, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, ETextureCreateFlags TargetableTextureFlags, FTextureRHIRef &OutTexture, FIntPoint &OutTextureSize) | IStereoRenderTargetManager | inlinevirtual |
| CalculateRenderTargetSize(const class FViewport &Viewport, uint32 &InOutSizeX, uint32 &InOutSizeY)=0 | IStereoRenderTargetManager | pure virtual |
| GetActualColorSwapchainFormat() const | IStereoRenderTargetManager | inlinevirtual |
| GetMotionVectorDepthTexture(uint32 Index, const FIntPoint &Size, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, FTextureRHIRef &OutTexture, uint32 NumSamples=1) | IStereoRenderTargetManager | inlinevirtual |
| GetMotionVectorTexture(uint32 Index, const FIntPoint &Size, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, FTextureRHIRef &OutTexture, uint32 NumSamples=1) | IStereoRenderTargetManager | inlinevirtual |
| GetNumberOfBufferedFrames() const | IStereoRenderTargetManager | inlinevirtual |
| GetRecommendedMotionVectorTextureSize(FIntPoint &OutTextureSize) | IStereoRenderTargetManager | inlinevirtual |
| GetStereoLayerPixelFormat() | IStereoRenderTargetManager | inlinestatic |
| HDRGetMetaDataForStereo(EDisplayOutputFormat &OutDisplayOutputFormat, EDisplayColorGamut &OutDisplayColorGamut, bool &OutbHDRSupported) | IStereoRenderTargetManager | inlinevirtual |
| NeedReAllocateDepthTexture(const TRefCountPtr< struct IPooledRenderTarget > &DepthTarget) | IStereoRenderTargetManager | inlinevirtual |
| NeedReAllocateShadingRateTexture(const TRefCountPtr< struct IPooledRenderTarget > &ShadingRateTarget) | IStereoRenderTargetManager | inlinevirtual |
| NeedReAllocateViewportRenderTarget(const class FViewport &Viewport)=0 | IStereoRenderTargetManager | pure virtual |
| ReconfigureForShaderPlatform(EShaderPlatform NewShaderPlatform) | IStereoRenderTargetManager | inlinevirtual |
| ShouldUseSeparateRenderTarget() const =0 | IStereoRenderTargetManager | pure virtual |
| UpdateViewport(bool bUseSeparateRenderTarget, const class FViewport &Viewport, class SViewport *ViewportWidget=nullptr)=0 | IStereoRenderTargetManager | pure virtual |