UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IStereoRenderTargetManager Member List

This is the complete list of members for IStereoRenderTargetManager, including all inherited members.

AcquireColorTexture()IStereoRenderTargetManagerinlinevirtual
AcquireDepthTexture()IStereoRenderTargetManagerinlinevirtual
AllocateDepthTexture(uint32 Index, uint32 SizeX, uint32 SizeY, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, ETextureCreateFlags TargetableTextureFlags, FTextureRHIRef &OutTargetableTexture, FTextureRHIRef &OutShaderResourceTexture, uint32 NumSamples=1)IStereoRenderTargetManagerinlinevirtual
AllocateRenderTargetTexture(uint32 Index, uint32 SizeX, uint32 SizeY, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, ETextureCreateFlags TargetableTextureFlags, FTextureRHIRef &OutTargetableTexture, FTextureRHIRef &OutShaderResourceTexture, uint32 NumSamples=1)IStereoRenderTargetManagerinlinevirtual
AllocateRenderTargetTextures(uint32 SizeX, uint32 SizeY, uint8 Format, uint32 NumLayers, ETextureCreateFlags Flags, ETextureCreateFlags TargetableTextureFlags, TArray< FTextureRHIRef > &OutTargetableTextures, TArray< FTextureRHIRef > &OutShaderResourceTextures, uint32 NumSamples=1)IStereoRenderTargetManagerinlinevirtual
AllocateShadingRateTexture(uint32 Index, uint32 RenderSizeX, uint32 RenderSizeY, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, ETextureCreateFlags TargetableTextureFlags, FTextureRHIRef &OutTexture, FIntPoint &OutTextureSize)IStereoRenderTargetManagerinlinevirtual
CalculateRenderTargetSize(const class FViewport &Viewport, uint32 &InOutSizeX, uint32 &InOutSizeY)=0IStereoRenderTargetManagerpure virtual
GetActualColorSwapchainFormat() constIStereoRenderTargetManagerinlinevirtual
GetMotionVectorDepthTexture(uint32 Index, const FIntPoint &Size, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, FTextureRHIRef &OutTexture, uint32 NumSamples=1)IStereoRenderTargetManagerinlinevirtual
GetMotionVectorTexture(uint32 Index, const FIntPoint &Size, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, FTextureRHIRef &OutTexture, uint32 NumSamples=1)IStereoRenderTargetManagerinlinevirtual
GetNumberOfBufferedFrames() constIStereoRenderTargetManagerinlinevirtual
GetRecommendedMotionVectorTextureSize(FIntPoint &OutTextureSize)IStereoRenderTargetManagerinlinevirtual
GetStereoLayerPixelFormat()IStereoRenderTargetManagerinlinestatic
HDRGetMetaDataForStereo(EDisplayOutputFormat &OutDisplayOutputFormat, EDisplayColorGamut &OutDisplayColorGamut, bool &OutbHDRSupported)IStereoRenderTargetManagerinlinevirtual
NeedReAllocateDepthTexture(const TRefCountPtr< struct IPooledRenderTarget > &DepthTarget)IStereoRenderTargetManagerinlinevirtual
NeedReAllocateShadingRateTexture(const TRefCountPtr< struct IPooledRenderTarget > &ShadingRateTarget)IStereoRenderTargetManagerinlinevirtual
NeedReAllocateViewportRenderTarget(const class FViewport &Viewport)=0IStereoRenderTargetManagerpure virtual
ReconfigureForShaderPlatform(EShaderPlatform NewShaderPlatform)IStereoRenderTargetManagerinlinevirtual
ShouldUseSeparateRenderTarget() const =0IStereoRenderTargetManagerpure virtual
UpdateViewport(bool bUseSeparateRenderTarget, const class FViewport &Viewport, class SViewport *ViewportWidget=nullptr)=0IStereoRenderTargetManagerpure virtual