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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SynthBenchmark.h>
Inheritance diagram for ISynthBenchmark:Public Member Functions | |
| virtual void | Run (FSynthBenchmarkResults &Out, bool bGPUBenchmark=true, float WorkScale=10.0f) const =0 |
| virtual void | GetRHIDisplay (FGPUAdpater &Out) const =0 |
| virtual void | GetRHIInfo (FGPUAdpater &Out, FString &RHIName) const =0 |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | StartupModule () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual void | ShutdownModule () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Static Public Member Functions | |
| static ISynthBenchmark & | Get () |
| static bool | IsAvailable () |
The public interface to this module
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inlinestatic |
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
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pure virtual |
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pure virtual |
Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
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pure virtual |