![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <TextureInstanceTask.h>
Public Member Functions | |
| DECLARE_DELEGATE_FiveParams (FOnWorkDone, int32, int32, const TArray< int32 > &, int32, int32) | |
| FRefreshFull (const FOnWorkDone &InOnWorkDoneDelegate) | |
| void | Init (FRenderAssetInstanceState *InState, int32 InBeginIndex, int32 InEndIndex) |
| void | operator() (bool bAsync) |
| void | Sync () |
Refresh all component data.
| RenderAssetInstanceTask::FRefreshFull::FRefreshFull | ( | const FOnWorkDone & | InOnWorkDoneDelegate | ) |
| RenderAssetInstanceTask::FRefreshFull::DECLARE_DELEGATE_FiveParams | ( | FOnWorkDone | , |
| int32 | , | ||
| int32 | , | ||
| const TArray< int32 > & | , | ||
| int32 | , | ||
| int32 | |||
| ) |
| void RenderAssetInstanceTask::FRefreshFull::Init | ( | FRenderAssetInstanceState * | InState, |
| int32 | InBeginIndex, | ||
| int32 | InEndIndex | ||
| ) |
| void RenderAssetInstanceTask::FRefreshFull::Sync | ( | ) |