UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RenderAssetInstanceTask::FRefreshFull Class Reference

#include <TextureInstanceTask.h>

Public Member Functions

 DECLARE_DELEGATE_FiveParams (FOnWorkDone, int32, int32, const TArray< int32 > &, int32, int32)
 
 FRefreshFull (const FOnWorkDone &InOnWorkDoneDelegate)
 
void Init (FRenderAssetInstanceState *InState, int32 InBeginIndex, int32 InEndIndex)
 
void operator() (bool bAsync)
 
void Sync ()
 

Detailed Description

Refresh all component data.

Constructor & Destructor Documentation

◆ FRefreshFull()

RenderAssetInstanceTask::FRefreshFull::FRefreshFull ( const FOnWorkDone InOnWorkDoneDelegate)

Member Function Documentation

◆ DECLARE_DELEGATE_FiveParams()

RenderAssetInstanceTask::FRefreshFull::DECLARE_DELEGATE_FiveParams ( FOnWorkDone  ,
int32  ,
int32  ,
const TArray< int32 > &  ,
int32  ,
int32   
)

◆ Init()

void RenderAssetInstanceTask::FRefreshFull::Init ( FRenderAssetInstanceState InState,
int32  InBeginIndex,
int32  InEndIndex 
)

◆ operator()()

void RenderAssetInstanceTask::FRefreshFull::operator() ( bool  bAsync)

◆ Sync()

void RenderAssetInstanceTask::FRefreshFull::Sync ( )

The documentation for this class was generated from the following files: