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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for SConstraintCanvas::FSlot, including all inherited members.
| AttachWidget(TSharedRef< SWidget > &&InWidget) | FSlotBase | inline |
| AttachWidget(const TSharedRef< SWidget > &InWidget) | FSlotBase | inline |
| Construct(const FChildren &SlotOwner, FSlotArguments &&InArgs) | SConstraintCanvas::FSlot | |
| ConstructSlotIsFChildren enum value | TSlotBase< FSlot > | |
| DetachWidget() | FSlotBase | |
| EConstructSlotIsFChildren enum name | TSlotBase< FSlot > | |
| Expose(FSlot *&OutVarToInit) | TSlotBase< FSlot > | inline |
| FSlot() | SConstraintCanvas::FSlot | inline |
| FSlotBase() | TSlotBase< FSlot > | |
| FSlotBase(const FChildren &InParent) | TSlotBase< FSlot > | |
| FSlotBase(const TSharedRef< SWidget > &InWidget) | TSlotBase< FSlot > | |
| FSlotBase(const FSlotBase &)=delete | TSlotBase< FSlot > | |
| GetAlignment() const | SConstraintCanvas::FSlot | inline |
| GetAnchors() const | SConstraintCanvas::FSlot | inline |
| GetAutoSize() const | SConstraintCanvas::FSlot | inline |
| GetOffset() const | SConstraintCanvas::FSlot | inline |
| GetOwner() const | FSlotBase | inline |
| GetOwnerWidget() const | FSlotBase | |
| GetWidget() const | FSlotBase | inline |
| GetZOrder() const | SConstraintCanvas::FSlot | inline |
| Invalidate(EInvalidateWidgetReason InvalidateReason) | FSlotBase | |
| operator=(const FSlotBase &)=delete | FSlotBase | |
| operator[](TSharedRef< SWidget > &&InChildWidget) | TSlotBase< FSlot > | inline |
| operator[](const TSharedRef< SWidget > &InChildWidget) | TSlotBase< FSlot > | inline |
| SetAlignment(const TAttribute< FVector2D > &InAlignment) | SConstraintCanvas::FSlot | inline |
| SetAnchors(const TAttribute< FAnchors > &InAnchors) | SConstraintCanvas::FSlot | inline |
| SetAttribute(TAttribute< TargetValueType > &TargetValue, const TAttribute< SourceValueType > &SourceValue, EInvalidateWidgetReason BaseInvalidationReason) | FSlotBase | inlineprotected |
| SetAutoSize(const TAttribute< bool > &InAutoSize) | SConstraintCanvas::FSlot | inline |
| SetOffset(const TAttribute< FMargin > &InOffset) | SConstraintCanvas::FSlot | inline |
| SetOwner(const FChildren &Children) | FSlotBase | |
| SetZOrder(float InZOrder) | SConstraintCanvas::FSlot | |
| ~FSlotBase() | FSlotBase | virtual |