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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <BoundShaderStateHistory.h>
Inheritance diagram for TBoundShaderStateHistory< Size, TThreadSafe >:A list of the most recently used bound shader states. This is used to keep bound shader states that have been used recently from being freed, as they're likely to be used again soon.
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Adds a bound shader state to the history.
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Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.