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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <BulkDataScopedLock.h>
Public Member Functions | |
| UE_NONCOPYABLE (TBulkDataScopedReadLock) | |
| TBulkDataScopedReadLock (const TBulkData< ElementType > &InBulkData) | |
| ~TBulkDataScopedReadLock () | |
| int64 | Num () const |
| int64 | GetAllocatedSize () const |
| const ElementType * | GetData () const |
| TConstArrayView64< ElementType > | GetView () const |
Locks the given bulkdata object for read access
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inline |
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inline |
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inline |
Returns the length of the bulkdata payload in bytes
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inline |
Returns a raw pointer to the bulkdata payload
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Returns the bulkdata payload wrapped in a TConstArrayView64 for added safety
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Returns the number of elements in the bulkdata payload
| TBulkDataScopedReadLock< ElementType >::UE_NONCOPYABLE | ( | TBulkDataScopedReadLock< ElementType > | ) |