#include <LumenSparseSpanArray.h>
◆ TChunkedSparseArray() [1/3]
template<
typename ElementType ,
uint32 BytesPerChunk = 2 * 1024 * 1024>
◆ TChunkedSparseArray() [2/3]
template<
typename ElementType ,
uint32 BytesPerChunk = 2 * 1024 * 1024>
◆ TChunkedSparseArray() [3/3]
template<
typename ElementType ,
uint32 BytesPerChunk = 2 * 1024 * 1024>
◆ ~TChunkedSparseArray()
template<
typename ElementType ,
uint32 BytesPerChunk = 2 * 1024 * 1024>
◆ AddDefaulted()
template<
typename ElementType ,
uint32 BytesPerChunk = 2 * 1024 * 1024>
◆ begin() [1/2]
template<
typename ElementType ,
uint32 BytesPerChunk = 2 * 1024 * 1024>
◆ begin() [2/2]
template<
typename ElementType ,
uint32 BytesPerChunk = 2 * 1024 * 1024>
◆ Empty()
template<
typename ElementType ,
uint32 BytesPerChunk = 2 * 1024 * 1024>
◆ end() [1/2]
template<
typename ElementType ,
uint32 BytesPerChunk = 2 * 1024 * 1024>
◆ end() [2/2]
template<
typename ElementType ,
uint32 BytesPerChunk = 2 * 1024 * 1024>
◆ GetAllocatedSize()
template<
typename ElementType ,
uint32 BytesPerChunk = 2 * 1024 * 1024>
◆ GetMaxSize()
template<
typename ElementType ,
uint32 BytesPerChunk = 2 * 1024 * 1024>
◆ IsAllocated()
template<
typename ElementType ,
uint32 BytesPerChunk = 2 * 1024 * 1024>
◆ operator=() [1/2]
template<
typename ElementType ,
uint32 BytesPerChunk = 2 * 1024 * 1024>
◆ operator=() [2/2]
template<
typename ElementType ,
uint32 BytesPerChunk = 2 * 1024 * 1024>
◆ operator[]() [1/2]
template<
typename ElementType ,
uint32 BytesPerChunk = 2 * 1024 * 1024>
◆ operator[]() [2/2]
template<
typename ElementType ,
uint32 BytesPerChunk = 2 * 1024 * 1024>
◆ RemoveAt()
template<
typename ElementType ,
uint32 BytesPerChunk = 2 * 1024 * 1024>
◆ Reserve()
template<
typename ElementType ,
uint32 BytesPerChunk = 2 * 1024 * 1024>
◆ Shrink()
template<
typename ElementType ,
uint32 BytesPerChunk = 2 * 1024 * 1024>
The documentation for this class was generated from the following file: