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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DelegateAccessHandler.h>
Classes | |
| struct | FReadAccessScope |
| struct | FWriteAccessScope |
Protected Member Functions | |
| FReadAccessScope | GetReadAccessScope () const |
| FWriteAccessScope | GetWriteAccessScope () |
Friends | |
| struct | TWriteLockedDelegateAllocation< FThreadSafeDelegateMode > |
thread-safe version that locks access to the delegate internals. we don't have a recursive RW mutex yet, so "read scope" is actually a write scope. This means that concurrent reads of a thread-safe delegate are mutually exclusive
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inlineprotected |
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inlineprotected |