![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <InstallBundleManagerModule.h>
Inheritance diagram for TInstallBundleManagerModule< InstallBundleManagerModuleImpl >:Public Member Functions | |
| virtual void | StartupModule () override |
Public Member Functions inherited from IInstallBundleManagerModule | |
| virtual void | PreUnloadCallback () override |
| TSharedPtr< IInstallBundleManager > | GetInstallBundleManager () |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | PostLoadCallback () |
| virtual void | ShutdownModule () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Additional Inherited Members | |
Protected Attributes inherited from IInstallBundleManagerModule | |
| TSharedPtr< IInstallBundleManager > | InstallBundleManager |
| TWeakPtr< IInstallBundleManager > | LastInstallBundleManager |
Module Interface for InstallBundleManager implementation modules
|
inlineoverridevirtual |
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
Reimplemented from IModuleInterface.