UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TInstallBundleManagerModule< InstallBundleManagerModuleImpl > Class Template Reference

#include <InstallBundleManagerModule.h>

+ Inheritance diagram for TInstallBundleManagerModule< InstallBundleManagerModuleImpl >:

Public Member Functions

virtual void StartupModule () override
 
- Public Member Functions inherited from IInstallBundleManagerModule
virtual void PreUnloadCallback () override
 
TSharedPtr< IInstallBundleManagerGetInstallBundleManager ()
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PostLoadCallback ()
 
virtual void ShutdownModule ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Additional Inherited Members

- Protected Attributes inherited from IInstallBundleManagerModule
TSharedPtr< IInstallBundleManagerInstallBundleManager
 
TWeakPtr< IInstallBundleManagerLastInstallBundleManager
 

Detailed Description

template<class InstallBundleManagerModuleImpl>
class TInstallBundleManagerModule< InstallBundleManagerModuleImpl >

Module Interface for InstallBundleManager implementation modules

Member Function Documentation

◆ StartupModule()

virtual void TInstallBundleManagerModule< InstallBundleManagerModuleImpl >::StartupModule ( )
inlineoverridevirtual

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:

FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));

Reimplemented from IModuleInterface.


The documentation for this class was generated from the following file: